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2019-06-18Added description to is_pixel_opaque() in Sprite.xmlunknown
2019-06-18doc: Sync classref with current sourceRémi Verschelde
Fix a few bugs.
2019-06-18Merge pull request #29840 from Anutrix/masterRémi Verschelde
Added description in TranslationServer and OpenSimplexNoise
2019-06-18Merge pull request #29676 from zaksnet/ItemList-ImrovementsRémi Verschelde
Document ItemList control
2019-06-18Document ItemList controlZak
2019-06-17change emit shape circle to sphere in CPUParticles2Dclayjohn
2019-06-17Merge pull request #29752 from bruvzg/window_size_limitsRémi Verschelde
Add ability to limit maximum/minimum window size.
2019-06-17Merge pull request #29743 from zaksnet/document-texteditRémi Verschelde
Document TextEdit node
2019-06-17Added description to get_loaded_locales() in TranslationServerunknown
2019-06-16Document TextEdit nodeZak
2019-06-16doc: Sync classref with current source, fix formatting issuesRémi Verschelde
2019-06-16Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde
Add an option to disable boot splash filtering
2019-06-16Merge pull request #10643 from BastiaanOlij/camera_serverRémi Verschelde
CameraServer class
2019-06-15Add an option to disable boot splash filteringHugo Locurcio
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415.
2019-06-15Merge pull request #29643 from GDquest/doc-animation-nodesRémi Verschelde
Add documentation for AnimationNode* resources
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15Add ability to limit maximum/minimum window size.bruvzg
2019-06-15Add documentation for AnimationNode* resourcesNathan Lovato
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes because it's not exposed to GDScript. Same for the +add, -add, etc. labels: they're just labels you can find in the AnimationTree bottom panel.
2019-06-15doc: Fix formatting, typos and some descriptions in new docstringsRémi Verschelde
2019-06-14Merge pull request #29768 from cbscribe/kcc_particles_docRémi Verschelde
[DOCS] Update CPUParticles[2D] classref
2019-06-14[DOCS] Update CPUParticles[2D] classrefChris Bradfield
2019-06-14Changes to OS.has_feature() docs:Ken Paulson
- Added link to the Feature Tags documentation - Added note that tag names are case-sensitive
2019-06-14Merge pull request #29712 from GDquest/doc-bone2dRémi Verschelde
Add documentation for Bone2D
2019-06-13Merge pull request #29754 from BastiaanOlij/vr_button_mappingRémi Verschelde
Added constants for the main buttons and axis used in VR
2019-06-13Added constants for the main buttons and axis used in VRBastiaan Olij
2019-06-13Implement missing orbit velocity for CPUParticles and CPUParticles2DRémi Verschelde
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580.
2019-06-13Add documentation for Bone2DNathan Lovato
2019-06-12Merge pull request #29592 from Lisapple/patch-3Rémi Verschelde
Fixing returned alpha component for inverted method
2019-06-12Merge pull request #29658 from clayjohn/docs_meshRémi Verschelde
Filled out docs for various mesh types
2019-06-12filled out docs for various mesh typesclayjohn
2019-06-12Merge pull request #29605 from Lisapple/patch-4Rémi Verschelde
Adding details about `Image.lock()` function
2019-06-12Merge pull request #29601 from NilsIrl/hiding_enabledRémi Verschelde
Treat hiding_enabled as bool throughout
2019-06-12Merge pull request #29646 from tree786/patch-2Rémi Verschelde
'get_skidinfo()' misleading description
2019-06-12Merge pull request #29465 from bruvzg/per_pixel_transp_imprRémi Verschelde
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-11Merge pull request #29467 from zaksnet/patch-1Rémi Verschelde
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11Improved documentation of rsplit Method for String class.Zak
Improved documentation of rsplit Method for String class. Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11Merge pull request #29669 from akien-mga/doc-url-formatRémi Verschelde
makerst: Fix format of [url] links in reST
2019-06-11makerst: Fix format of [url] links in reSTRémi Verschelde
Moved some logic to make_url in an attempt to reuse it in the parser, but it proved too complex so I ended up not using it. I kept it as a separate method nevertheless.
2019-06-11Corrected spelling errorErtain
2019-06-10Update VehicleWheel.xmltree786
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-08Adding details about `Image.lock()` functionMaxime Leroy
2019-06-08Treat hiding_enabled as bool throughoutNils ANDRÉ-CHANG
2019-06-08Fixing returned alpha component for inverted methodMaxime Leroy
See `core/color.cpp:217`, alpha channel is not changed.
2019-06-04Merge pull request #29411 from clayjohn/multimesh_instance_2dRémi Verschelde
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_inputRémi Verschelde
[macOS] Fixes unicode input with IME input mode inactive.
2019-06-04[macOS] Fixes unicode input with IME mode inactive, Improves IME mode ↵bruvzg
documentation.
2019-06-04Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵bruvzg
improves per pixel transparency documentation.
2019-06-04Merge pull request #29427 from GDquest/doc-gdscript-assertRémi Verschelde
Improve @GDScript.assert documentation
2019-06-04Adding missing description for method and fixing typoMaxime Leroy
2019-06-04Improve @GDScript.assert documentationNathan Lovato
Mention that assert only runs in debug builds, closes #29154