Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-18 | Added description to is_pixel_opaque() in Sprite.xml | unknown | |
2019-06-18 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few bugs. | |||
2019-06-18 | Merge pull request #29840 from Anutrix/master | Rémi Verschelde | |
Added description in TranslationServer and OpenSimplexNoise | |||
2019-06-18 | Merge pull request #29676 from zaksnet/ItemList-Imrovements | Rémi Verschelde | |
Document ItemList control | |||
2019-06-18 | Document ItemList control | Zak | |
2019-06-17 | change emit shape circle to sphere in CPUParticles2D | clayjohn | |
2019-06-17 | Merge pull request #29752 from bruvzg/window_size_limits | Rémi Verschelde | |
Add ability to limit maximum/minimum window size. | |||
2019-06-17 | Merge pull request #29743 from zaksnet/document-textedit | Rémi Verschelde | |
Document TextEdit node | |||
2019-06-17 | Added description to get_loaded_locales() in TranslationServer | unknown | |
2019-06-16 | Document TextEdit node | Zak | |
2019-06-16 | doc: Sync classref with current source, fix formatting issues | Rémi Verschelde | |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-16 | Merge pull request #10643 from BastiaanOlij/camera_server | Rémi Verschelde | |
CameraServer class | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Merge pull request #29643 from GDquest/doc-animation-nodes | Rémi Verschelde | |
Add documentation for AnimationNode* resources | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-06-15 | Add ability to limit maximum/minimum window size. | bruvzg | |
2019-06-15 | Add documentation for AnimationNode* resources | Nathan Lovato | |
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes because it's not exposed to GDScript. Same for the +add, -add, etc. labels: they're just labels you can find in the AnimationTree bottom panel. | |||
2019-06-15 | doc: Fix formatting, typos and some descriptions in new docstrings | Rémi Verschelde | |
2019-06-14 | Merge pull request #29768 from cbscribe/kcc_particles_doc | Rémi Verschelde | |
[DOCS] Update CPUParticles[2D] classref | |||
2019-06-14 | [DOCS] Update CPUParticles[2D] classref | Chris Bradfield | |
2019-06-14 | Changes to OS.has_feature() docs: | Ken Paulson | |
- Added link to the Feature Tags documentation - Added note that tag names are case-sensitive | |||
2019-06-14 | Merge pull request #29712 from GDquest/doc-bone2d | Rémi Verschelde | |
Add documentation for Bone2D | |||
2019-06-13 | Merge pull request #29754 from BastiaanOlij/vr_button_mapping | Rémi Verschelde | |
Added constants for the main buttons and axis used in VR | |||
2019-06-13 | Added constants for the main buttons and axis used in VR | Bastiaan Olij | |
2019-06-13 | Implement missing orbit velocity for CPUParticles and CPUParticles2D | Rémi Verschelde | |
The relevant code was copied from (GPU) ParticlesMaterial but commented out initially, and never ported. Closes #29580. | |||
2019-06-13 | Add documentation for Bone2D | Nathan Lovato | |
2019-06-12 | Merge pull request #29592 from Lisapple/patch-3 | Rémi Verschelde | |
Fixing returned alpha component for inverted method | |||
2019-06-12 | Merge pull request #29658 from clayjohn/docs_mesh | Rémi Verschelde | |
Filled out docs for various mesh types | |||
2019-06-12 | filled out docs for various mesh types | clayjohn | |
2019-06-12 | Merge pull request #29605 from Lisapple/patch-4 | Rémi Verschelde | |
Adding details about `Image.lock()` function | |||
2019-06-12 | Merge pull request #29601 from NilsIrl/hiding_enabled | Rémi Verschelde | |
Treat hiding_enabled as bool throughout | |||
2019-06-12 | Merge pull request #29646 from tree786/patch-2 | Rémi Verschelde | |
'get_skidinfo()' misleading description | |||
2019-06-12 | Merge pull request #29465 from bruvzg/per_pixel_transp_impr | Rémi Verschelde | |
Removes redundant "splash" setting, improves per pixel transparency documentation. | |||
2019-06-11 | Merge pull request #29467 from zaksnet/patch-1 | Rémi Verschelde | |
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats. | |||
2019-06-11 | Improved documentation of rsplit Method for String class. | Zak | |
Improved documentation of rsplit Method for String class. Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description. | |||
2019-06-11 | Merge pull request #29669 from akien-mga/doc-url-format | Rémi Verschelde | |
makerst: Fix format of [url] links in reST | |||
2019-06-11 | makerst: Fix format of [url] links in reST | Rémi Verschelde | |
Moved some logic to make_url in an attempt to reuse it in the parser, but it proved too complex so I ended up not using it. I kept it as a separate method nevertheless. | |||
2019-06-11 | Corrected spelling error | Ertain | |
2019-06-10 | Update VehicleWheel.xml | tree786 | |
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood). | |||
2019-06-08 | Adding details about `Image.lock()` function | Maxime Leroy | |
2019-06-08 | Treat hiding_enabled as bool throughout | Nils ANDRÉ-CHANG | |
2019-06-08 | Fixing returned alpha component for inverted method | Maxime Leroy | |
See `core/color.cpp:217`, alpha channel is not changed. | |||
2019-06-04 | Merge pull request #29411 from clayjohn/multimesh_instance_2d | Rémi Verschelde | |
Added MultiMeshInstance2D node for using MultiMesh in 2D | |||
2019-06-04 | Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_input | Rémi Verschelde | |
[macOS] Fixes unicode input with IME input mode inactive. | |||
2019-06-04 | [macOS] Fixes unicode input with IME mode inactive, Improves IME mode ↵ | bruvzg | |
documentation. | |||
2019-06-04 | Removes redundant "display/window/per_pixel_transparency/splash" setting, ↵ | bruvzg | |
improves per pixel transparency documentation. | |||
2019-06-04 | Merge pull request #29427 from GDquest/doc-gdscript-assert | Rémi Verschelde | |
Improve @GDScript.assert documentation | |||
2019-06-04 | Adding missing description for method and fixing typo | Maxime Leroy | |
2019-06-04 | Improve @GDScript.assert documentation | Nathan Lovato | |
Mention that assert only runs in debug builds, closes #29154 |