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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-10-05
Update TextEdit docs
Paulb23
2022-10-05
Add editor setting for AcceptDialog OK/Cancel buttons positioning
Rémi Verschelde
2022-10-05
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-10-05
Add documentation for viewport's input handling
RedMser
2022-10-05
fix(docs): use proper path for tutorial file in docs
Jiri Suchan
2022-10-05
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Rémi Verschelde
2022-10-05
Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
Rémi Verschelde
2022-10-05
Merge pull request #66913 from timothyqiu/mouse-button-swap
Rémi Verschelde
2022-10-05
Merge pull request #66798 from bruvzg/win_docs
Rémi Verschelde
2022-10-05
Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Rémi Verschelde
2022-10-05
Merge pull request #66895 from Zylann/undo_51969
Rémi Verschelde
2022-10-05
Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
Rémi Verschelde
2022-10-05
Merge pull request #66509 from Mickeon/yes
Rémi Verschelde
2022-10-05
Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
Rémi Verschelde
2022-10-05
[Docs] Synchronize and update Window and Display Server documentation.
bruvzg
2022-10-04
World3D.direct_space_state add multithreaded warning
dzil123
2022-10-05
Describe the left mouse button constant as the primary button
Haoyu Qiu
2022-10-05
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-04
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-...
Matthew
2022-10-04
Undo #51969, generate_mipmaps runs on caller thread.
Marc Gilleron
2022-10-04
Remove reference in OS to date and time functions
Andrew Woodward
2022-10-04
Add rotation smoothing to Camera2D
Luis Lopez
2022-10-04
Support nesting AtlasTextures inside other AtlasTextures
Micky
2022-10-04
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rémi Verschelde
2022-10-04
Merge pull request #66734 from jtnicholl/proj_docs
Rémi Verschelde
2022-10-04
Merge pull request #66449 from Mickeon/stinky
Rémi Verschelde
2022-10-04
Rename remaining "Spatial" in Plugins to "Node3D"
Micky
2022-10-04
update messaging for focus to be less keyboard-specific
Josh Anthony
2022-10-04
Merge pull request #39072 from dalexeev/cs2d_debug_color
Rémi Verschelde
2022-10-04
Merge pull request #66274 from Calinou/engine-rename-max-fps
Rémi Verschelde
2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Rename `Engine.target_fps` and associated project setting to `max_fps`
Hugo Locurcio
2022-10-03
Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-03
Update several ProjectSettings docs
Jonathan Nicholl
2022-10-03
Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
Rémi Verschelde
2022-10-03
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
Rémi Verschelde
2022-10-03
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Rémi Verschelde
2022-10-03
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin
Rémi Verschelde
2022-10-03
Replacing File calls from the FileAccess class docs
Emi
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-10-03
Improve MenuButton and OptionButton
EricEzaM
2022-10-03
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-03
Merge pull request #66387 from aaronfranke/cs-basis-euler
Rémi Verschelde
2022-10-03
Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
Rémi Verschelde
2022-09-30
Improve AtlasTexture's Documentation
Micky
2022-09-30
Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
Rémi Verschelde
2022-09-30
Fix typos with codespell
Rémi Verschelde
2022-09-30
ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-30
refactor(AStarGrid2D): Return Vector2i in get_id_path
MisterMX
2022-09-30
Use mobile as the default rendering method on mobile when vulkan is supported
clayjohn
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