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2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-19Merge pull request #32153 from Calinou/doc-improve-image-get-pixelRémi Verschelde
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-15Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentationHugo Locurcio
2019-09-15Mention more caveats for custom mouse cursors in the documentationHugo Locurcio
See #32147 and #32148.
2019-09-04Merge pull request #31461 from IronicallySerious/add-vcs-integrationRémi Verschelde
VCS integration for Godot Editor
2019-09-03Add an overridable VCS Interface for the editorTwarit
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup.
2019-09-03Merge pull request #31389 from Calinou/add-node-commentsRémi Verschelde
Add an `editor_description` property to Node for documentation purposes
2019-09-03Merge pull request #31507 from YeldhamDev/button_icon_expandRémi Verschelde
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-02Merge pull request #31571 from NeoSpark314/tonemapping_none_optionRémi Verschelde
Don't clamp color to [0, 1] in Linear tonemapping
2019-09-01Merge pull request #31865 from Xrayez/geometry-remove-transformRémi Verschelde
Remove redundant transform method in Geometry singleton
2019-09-01Merge pull request #31862 from Chaosus/vs_custom_tutorialRémi Verschelde
Added link to tutorial for VisualShaderNodeCustom
2019-09-01Remove redundant transform method in Geometry singletonAndrii Doroshenko (Xrayez)
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version).
2019-09-01Merge pull request #31761 from Xrayez/trans2d-vector2arrayRémi Verschelde
Add transform methods for PoolVector*Array
2019-09-01Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanupRémi Verschelde
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01Added link to tutorial for VisualShaderNodeCustomChaosus89
2019-09-01Merge pull request #31833 from Calinou/doc-improve-audiostreamRémi Verschelde
Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-31Improve AudioStreamSample and AudioStreamGenerator documentationHugo Locurcio
- Add a link to the audio generator demo in AudioStreamGenerator and AudioStreamGeneratorPlayback. - Mention that signed PCM8 data is expected in AudioStreamSample (and how to convert unsigned PCM8 to signed PCM8).
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active.
2019-08-29Add feature to Button to make its icon expand/shrink with the button's sizeMichael Alexsander Silva Dias
2019-08-29doc: Sync classref with current sourceRémi Verschelde
2019-08-29Add transform methods for PoolVector*ArrayAndrii Doroshenko (Xrayez)
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively.
2019-08-29Merge pull request #31748 from Calinou/add-project-descriptionRémi Verschelde
Add a project description setting
2019-08-28Fix wrong offset in Button when alignment is set to leftMichael Alexsander Silva Dias
2019-08-28Add a project description settingHugo Locurcio
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167.
2019-08-27Add 'is_point_in_circle()' to Geometry class, and general file cleanupMichael Alexsander Silva Dias
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.
2019-08-27Merge pull request #31662 from profan/perf/astar-reserveRémi Verschelde
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open ↵bruvzg
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-24Tree: fix and expose icon modulationmerumelu
2019-08-23Add an `editor_description` property to Node for documentation purposesHugo Locurcio
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082.
2019-08-23Merge pull request #31094 from aaronfranke/vector-sign-mod-etcRémi Verschelde
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-22Merge pull request #31386 from raphael10241024/fix_inertiaRémi Verschelde
Fix custom inertia in physics2d
2019-08-22doc: Sync classref with current sourceRémi Verschelde
Fix wrong hyperlinks in Control and Tree.
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-22Revert "Feature: Add SHA256 for PoolByteArray"Rémi Verschelde
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-21Merge pull request #31437 from volzhs/vibrate-mobileRémi Verschelde
Support vibration for Android and iOS
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-21Support vibration for Android and iOSvolzhs
2019-08-21Improve the GeometryInstance class documentationHugo Locurcio
This adds a mention that LOD properties currently have no effect.
2019-08-20Merge pull request #31486 from KoBeWi/typos_must_dieRémi Verschelde
Fix various typos and style errors in text
2019-08-19Fix various typos and style errors in textTomasz Chabora
2019-08-19Mention caveat with looped animations in `AnimationPlayer.queue()`Hugo Locurcio
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17Clarify usage of action_pressTomasz Chabora
2019-08-14Documentation note that Node::add_child() fails if child already has a parentzzwx
2019-08-14Plugin support for visual shadersYuri Roubinski
2019-08-14Exposed set_as_minsize to gdscriptFabian
2019-08-13doc: Sync classref with current sourceRémi Verschelde