Age | Commit message (Collapse) | Author |
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Add Caret Insert Below and Above shortcuts to TextEdit
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Doc consistency: tweak "inspector" Vs. "Inspector"
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Fixed signal connection examples to use new callable syntax in the docs
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doc: link GPUParticles2D to a more appropriate demo
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Document the DisplayServer class
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Change all WEBP strings and comments to WebP
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Fix type of `safe_velocity` parameter
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Expose the logic to recognize a save path in ResourceSaver
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Fix `OS.get_video_adapter_driver_info` crash on headless godot
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Add Selection and Caret for Next Occurrence of Selection
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Document the Vector3 and Vector4i classes
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Prevent windows from having a size greater than device limit
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Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
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TextLine - Added description for alignment member
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
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Clean up Basis from Euler code
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Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
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This also adds a link to the Command line tutorial on pages
that reference command line arguments, as the page covers some
general usage tips for CLI arguments (especially on macOS).
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MultiplayerPeer changes:
- Adds is_server_relay_supported virtual method
Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.
- Adds get_packet_channel and get_packet_mode virtual methods
Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.
SceneMultiplayerPeer changes:
- Implement peer signaling and packet relaying when the MultiplayerPeer
advertise they are supported.
ENet, WebRTC, WebSocket changes:
- Removed custom code for relaying from WebSocket and ENet, and let it
be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
with the latter behaving like the old initialize with
"server_compatibility = false", and the first two supporting the upper
layer relaying protocol.
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Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
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Document the Animation class
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Document the BaseMaterial3D class
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Document debanding only affecting 3D rendering by default
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This makes the class 100% documented again.
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Add double_tap attribute to InputEventScreenTouch
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Document PopupMenu "id_pressed" behavior
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Tweak `@GlobalScope` constants documentation overall
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
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fix small copy&paste error
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
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General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.
Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
- In a programming context, it's kind of odd hearing about the plural of "mouse".
Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.
PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.
PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
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Rewrite most of Resource's documentation
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Fully document the Projection class.
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Document known issues with CylinderShape3D
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Fix minor mistakes throughout the documentation
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Fix tp_canvas_item typo in _draw_rect_region
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