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2021-12-10Merge pull request #55770 from Calinou/shader-rename-hint-anisoRémi Verschelde
2021-12-10Merge pull request #40547 from KoBeWi/directory_inspectoryRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10Merge pull request #55723 from rydergaming/get-colliding-body-vehiclewheelRémi Verschelde
VehicleWheel can now return the surface it's colliding with.
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10i18n: Remove deleted translations from PO filesRémi Verschelde
Since we bundle the whole files in the editor binary, they actual impact the binary size needlessly. Automate it via `make merge`. (cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f)
2021-12-10i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163)
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Merge pull request #55709 from raulsntos/expose_script_editRémi Verschelde
2021-12-08Expose `ScriptEditor::edit` to scriptingRaul Santos
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used.
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frameRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-06Document physics simulation being limited to 8 ticks per rendered frameHugo Locurcio
2021-12-06Merge pull request #55603 from Calinou/add-os-crash-methodFabio Alessandrelli
Add an `OS.crash()` method for testing system crash handler
2021-12-06Merge pull request #55500 from KoBeWi/just_doc_thingsMax Hilbrunner
Misc improvements to various docs
2021-12-06Merge pull request #55661 from KoBeWi/joys_of_connectionRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Merge pull request #47257 from timothyqiu/http-client-proxyRémi Verschelde
2021-12-06Unexpose joy_connection_changed methodkobewi
2021-12-06Merge pull request #55652 from OverloadedOrama/patch-1Max Hilbrunner
Fix link to the supported image formats in the Image class
2021-12-06Fix link to the supported image formats in the Image classManolis Papadeas
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats
2021-12-05Document SceneTreeTimer being freed automatically when elapsedHugo Locurcio
The note was present in the SceneTree `create_timer()` class documentation, but not in the SceneTreeTimer class documentation.
2021-12-05Merge pull request #55559 from pycbouh/docs-overridden-cross-linkedRémi Verschelde
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-03Add an `OS.crash()` method for testing system crash handlerHugo Locurcio
This makes it possible to test the system's crash handler without having to modify engine code or exploit an engine bug.
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
Clarified space parameters for contacts and added missing ones. List of changes: -Add contact bias to space parameters -Add solver iterations to space parameters, instead of a specific physics server function -Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION to make it consistent with other contact parameters
2021-12-03Make overridden properties link to parent definitionYuri Sizov
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enumsRémi Verschelde
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
Works with 2D and 3D GPU Particles
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54833 from KoBeWi/it's_a_trapRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).