Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-06 | Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality | Rémi Verschelde | |
Expose RenderingServer SSIL quality setter methods | |||
2022-01-06 | Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4 | Rémi Verschelde | |
Add `GraphEdit` drag notifications | |||
2022-01-06 | Merge pull request #56435 from V-Sekai/inspector_default_fix | Rémi Verschelde | |
Fix incorrect default transform values on foreign 3D nodes | |||
2022-01-06 | Merge pull request #56145 from V-Sekai/auto_rm_3 | Rémi Verschelde | |
Move functionality automatically setting roughness/metallic on texture assignment to editor callback | |||
2022-01-06 | Add `GraphEdit` drag notifications | Johannes Witt | |
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node. | |||
2022-01-06 | Merge pull request #56224 from Calinou/variant-rename-packed-array-constants | Rémi Verschelde | |
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-06 | Fix incorrect default transform values on foreign 3D nodes | SaracenOne | |
2022-01-06 | Merge pull request #56549 from bruvzg/utf8_fixes | Rémi Verschelde | |
2022-01-06 | Fix multiple missing UTF-8 decoding. | bruvzg | |
2022-01-06 | Unify similar method descriptions | Haoyu Qiu | |
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :) | |||
2022-01-06 | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky | |
2022-01-06 | Expose RenderingServer SSIL quality setter methods | Hugo Locurcio | |
This allows changing SSIL quality at run-time in a project. | |||
2022-01-05 | Merge pull request #56479 from V-Sekai/import-options | Rémi Verschelde | |
2022-01-05 | Merge pull request #56047 from piiertho/feature/osx-sign-directory | Rémi Verschelde | |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino | |
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them. | |||
2022-01-05 | options dict is now passed to _import_scene. | K. S. Ernest (iFire) Lee | |
2022-01-05 | Merge pull request #56293 from skyace65/CullModeMaterial | Rémi Verschelde | |
Fix and improve cull mode description in material | |||
2022-01-05 | Merge pull request #56495 from Calinou/doc-input-ghosting | Rémi Verschelde | |
Document keyboard ghosting caveats in Input and InputEvent | |||
2022-01-05 | Document keyboard ghosting caveats in Input and InputEvent | Hugo Locurcio | |
This also adds recommendations for choosing between `is_physical_key_pressed()` and `is_key_pressed()`. | |||
2022-01-05 | Fix missing period in `CanvasItem.draw_primitive()` description | Hugo Locurcio | |
2022-01-04 | Fix and improve cull mode description in material | skyace65 | |
2022-01-04 | Improve the CanvasItem class documentation | Hugo Locurcio | |
2022-01-04 | Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range | Rémi Verschelde | |
Decrease the default dynamic range in VoxelGIData to 2.0 | |||
2022-01-04 | Merge pull request #56295 from aaronfranke/doc-midi | Rémi Verschelde | |
2022-01-04 | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter | Rémi Verschelde | |
Add `RenderingServer.get_video_adapter_type()` method | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Merge pull request #55386 from Calinou/allow-disable-depth-prepass | Rémi Verschelde | |
2022-01-04 | Document InputEventMIDI and add some missing 0xF MIDI messages | Aaron Franke | |
2022-01-04 | Merge pull request #55370 from ↵ | JFonS | |
Calinou/geometryinstance3d-lod-fade-node-configuration-warning Emit node configuration warnings for GeometryInstance3D distance fade | |||
2022-01-04 | Merge pull request #56228 from KoBeWi/returns_what | Max Hilbrunner | |
Fix get_v_scroll() desctiption in ItemList | |||
2022-01-04 | Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-format | Max Hilbrunner | |
Document the expected format of anisotropy flowmaps in BaseMaterial3D | |||
2022-01-04 | Merge pull request #56462 from Calinou/doc-lerp | Max Hilbrunner | |
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation | |||
2022-01-04 | Merge pull request #53313 from KoBeWi/debinded_konnekt | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-04 | Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation | Hugo Locurcio | |
This clarifies that `lerp()` can be used both for interpolation and extrapolation. | |||
2022-01-04 | Merge pull request #56209 from skyace65/mouseInputEvent | Rémi Verschelde | |
Improve mouse input event class reference | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #55487 from YeldhamDev/scroll_bikeshedding | Rémi Verschelde | |
2022-01-02 | Fix usage of "Return" in the docs | kobewi | |
2022-01-02 | Merge pull request #56315 from luzpaz/typos | Max Hilbrunner | |
Fix various typos | |||
2022-01-02 | Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect | Max Hilbrunner | |
Fix error in Vector2.reflect() description | |||
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2022-01-01 | Improve mouse input event class reference | skyace65 | |
2022-01-02 | Merge pull request #56184 from skyace65/ObjectNotificationsLink | Max Hilbrunner | |
Add a link to the notifications tutorial page in the object class reference | |||
2021-12-31 | Merge pull request #56261 from skyace65/OSDebug | Max Hilbrunner | |
State that get static memory usage only works in debug | |||
2021-12-31 | Document the expected format of anisotropy flowmaps in BaseMaterial3D | Hugo Locurcio | |
2021-12-29 | Add warning to only use convex hull points when setting the point property ↵ | skyace65 | |
for convex polygon shape | |||
2021-12-29 | Merge pull request #56214 from timothyqiu/alpha-channel | Clay John | |
Alpha channel indicates opacity, not transparency | |||
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | |
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges. |