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2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
Expose RenderingServer SSIL quality setter methods
2022-01-06Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4Rémi Verschelde
Add `GraphEdit` drag notifications
2022-01-06Merge pull request #56435 from V-Sekai/inspector_default_fixRémi Verschelde
Fix incorrect default transform values on foreign 3D nodes
2022-01-06Merge pull request #56145 from V-Sekai/auto_rm_3Rémi Verschelde
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node.
2022-01-06Merge pull request #56224 from Calinou/variant-rename-packed-array-constantsRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-06Merge pull request #56549 from bruvzg/utf8_fixesRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-06Unify similar method descriptionsHaoyu Qiu
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
This allows changing SSIL quality at run-time in a project.
2022-01-05Merge pull request #56479 from V-Sekai/import-optionsRémi Verschelde
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-05Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde
Fix and improve cull mode description in material
2022-01-05Merge pull request #56495 from Calinou/doc-input-ghostingRémi Verschelde
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05Document keyboard ghosting caveats in Input and InputEventHugo Locurcio
This also adds recommendations for choosing between `is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05Fix missing period in `CanvasItem.draw_primitive()` descriptionHugo Locurcio
2022-01-04Fix and improve cull mode description in materialskyace65
2022-01-04Improve the CanvasItem class documentationHugo Locurcio
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04Merge pull request #56295 from aaronfranke/doc-midiRémi Verschelde
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde
2022-01-04Document InputEventMIDI and add some missing 0xF MIDI messagesAaron Franke
2022-01-04Merge pull request #55370 from ↵JFonS
Calinou/geometryinstance3d-lod-fade-node-configuration-warning Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04Merge pull request #56228 from KoBeWi/returns_whatMax Hilbrunner
Fix get_v_scroll() desctiption in ItemList
2022-01-04Merge pull request #56377 from Calinou/doc-basematerial3d-flowmap-formatMax Hilbrunner
Document the expected format of anisotropy flowmaps in BaseMaterial3D
2022-01-04Merge pull request #56462 from Calinou/doc-lerpMax Hilbrunner
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentationHugo Locurcio
This clarifies that `lerp()` can be used both for interpolation and extrapolation.
2022-01-04Merge pull request #56209 from skyace65/mouseInputEventRémi Verschelde
Improve mouse input event class reference
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-02Fix usage of "Return" in the docskobewi
2022-01-02Merge pull request #56315 from luzpaz/typosMax Hilbrunner
Fix various typos
2022-01-02Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflectMax Hilbrunner
Fix error in Vector2.reflect() description
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2022-01-01Improve mouse input event class referenceskyace65
2022-01-02Merge pull request #56184 from skyace65/ObjectNotificationsLinkMax Hilbrunner
Add a link to the notifications tutorial page in the object class reference
2021-12-31Merge pull request #56261 from skyace65/OSDebugMax Hilbrunner
State that get static memory usage only works in debug
2021-12-31Document the expected format of anisotropy flowmaps in BaseMaterial3DHugo Locurcio
2021-12-29Add warning to only use convex hull points when setting the point property ↵skyace65
for convex polygon shape
2021-12-29Merge pull request #56214 from timothyqiu/alpha-channelClay John
Alpha channel indicates opacity, not transparency
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.