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2019-08-27Merge pull request #31662 from profan/perf/astar-reserveRémi Verschelde
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27allow to reserve space in OAHashMap explicitly and also in AStar.Robin Hübner
* also handle overflow occurring in _get_probe_length
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open ↵bruvzg
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-24Tree: fix and expose icon modulationmerumelu
2019-08-23Merge pull request #31094 from aaronfranke/vector-sign-mod-etcRémi Verschelde
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-22Merge pull request #31386 from raphael10241024/fix_inertiaRémi Verschelde
Fix custom inertia in physics2d
2019-08-22doc: Sync classref with current sourceRémi Verschelde
Fix wrong hyperlinks in Control and Tree.
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-22Revert "Feature: Add SHA256 for PoolByteArray"Rémi Verschelde
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-21Merge pull request #31437 from volzhs/vibrate-mobileRémi Verschelde
Support vibration for Android and iOS
2019-08-21Rename FileDialog's folder icon custom color to `folder_icon_modulate`Hugo Locurcio
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
2019-08-21Support vibration for Android and iOSvolzhs
2019-08-21Improve the GeometryInstance class documentationHugo Locurcio
This adds a mention that LOD properties currently have no effect.
2019-08-20Merge pull request #31486 from KoBeWi/typos_must_dieRémi Verschelde
Fix various typos and style errors in text
2019-08-19Fix various typos and style errors in textTomasz Chabora
2019-08-19Mention caveat with looped animations in `AnimationPlayer.queue()`Hugo Locurcio
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17Clarify usage of action_pressTomasz Chabora
2019-08-14Documentation note that Node::add_child() fails if child already has a parentzzwx
2019-08-14Plugin support for visual shadersYuri Roubinski
2019-08-14Exposed set_as_minsize to gdscriptFabian
2019-08-13doc: Sync classref with current sourceRémi Verschelde
2019-08-12Improve documentation of EditorPlugin.add_tool_submenu_item methodMax Hunt
2019-08-12Merge pull request #31274 from nekomatata/doc-hint-rangeRémi Verschelde
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-10Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵PouleyKetchoupp
allow_greater/allow_lesser)
2019-08-09Add Tree iteration instructions thorugh TreeItemTwarit Waikar
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
Invert and adjust the default fog height values
2019-08-08Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcvRémi Verschelde
Add FuncRef.call_funcv
2019-08-08Add FuncRef.call_funcvBojidar Marinov
Closes #31143
2019-08-08Merge pull request #31047 from Zylann/save_exrRémi Verschelde
Add Image.save_exr()
2019-08-07Add Image.save_exr()Marc Gilleron
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709.
2019-08-07Merge pull request #31119 from KoBeWi/full_controlRémi Verschelde
Complete the Control class documentation
2019-08-07Complete the Control class documentationTomasz Chabora
2019-08-07Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjustRémi Verschelde
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07Merge pull request #30468 from SaracenOne/expose_audio_captureRémi Verschelde
Exposes capture methods to AudioServer + documentation
2019-08-06Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the ↵Ken Paulson
editor, but wasn't used.
2019-08-06Tweaks related to Camera2D drag marginsTomasz Chabora
2019-08-06Merge pull request #30998 from Calinou/cap-warnings-errors-per-secondRémi Verschelde
Cap the number of warnings/errors per second rather than per frame
2019-08-05doc: Sync classref with current sourceRémi Verschelde
2019-08-02Mention 32-bit integer limit in the PoolIntArray documentationHugo Locurcio
2019-07-31Cap the number of warnings/errors per second rather than per frameHugo Locurcio
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-30Merge pull request #30890 from KoBeWi/how_to_actionRémi Verschelde
Clarify is_action_pressed() for multiple assigned buttons
2019-07-29doc: Sync classref with current sourceRémi Verschelde
2019-07-29Fix set_default_cursor_shape always sending motion eventGuilherme Felipe
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
Add project setting for max lights and reflections in GLES3
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28Clarify is_action_pressed() for multiple assigned buttonsTomasz Chabora
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud