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2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-10Merge pull request #67117 from Jummit/tree-button-colorRémi Verschelde
Expose TreeItem::set_button_color
2022-10-10[macOS] Fix window button position and title bar size when editor scale do ↵bruvzg
not match OS UI scale.
2022-10-09Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-barRémi Verschelde
Getters for TextEdit scroll bars
2022-10-09Expose TreeItem::set_button_colorJummit
2022-10-08Merge pull request #67053 from Calinou/doc-array-sort-not-stableRémi Verschelde
Document `Array.sort()` and `sort_custom()` using unstable sorting
2022-10-08Merge pull request #65983 from Mickeon/rename-audio-player-volume-dbRémi Verschelde
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-07Getters for TextEdit scrollbarsmicroaeris
2022-10-08Remove leading spaces from enumerator name hintsHaoyu Qiu
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as a comma separated list. There're a few properties that add leading spaces to the names (e.g. `First, Second, Third`). These spaces are included in the Inspector dropdown, which is unexpected. It's better to leave the surrounding spaces untouched because it could be part of the resulting string value (the variable is a string enum). And most other enum hints don't contain surrounding whitespaces. This PR removes the spaces and documents this `PROPERTY_HINT_ENUM` behavior.
2022-10-08Document `Array.sort()` and `sort_custom()` using unstable sortingHugo Locurcio
2022-10-07Fix signature for 'folder_moved' signal of FileSystemDockmeap
2022-10-07Merge pull request #66972 from FHEK789/node2d_canvas_item_docsRémi Verschelde
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Merge pull request #62910 from Vitika9/gsoc-colorpicker-uxRémi Verschelde
ColorPicker UX
2022-10-06Use a giant UBO to optimize performance in 2Dclayjohn
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices.
2022-10-06Merge pull request #66959 from timothyqiu/obstacles-pathfindingRémi Verschelde
Make it clear that obstacles don't affect pathfinding
2022-10-06Add descriptions for Node2D's skew and CanvasItem's clip_childrenFelipe Kinoshita
2022-10-06Merge pull request #66936 from mihe/inverse-inertia-tensorRémi Verschelde
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docsRémi Verschelde
Add description to TileMap's get_layers_count method
2022-10-06Merge pull request #66958 from timothyqiu/static-bodyRémi Verschelde
Improve StaticBody description
2022-10-06Merge pull request #61902 from Paulb23/multi-caretRémi Verschelde
Add Multi-caret support to TextEdit
2022-10-06Make it clear that obstacles don't affect pathfindingHaoyu Qiu
2022-10-06Improve StaticBody descriptionHaoyu Qiu
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
2022-10-05Add description to TileMap's get_layers_count methodFelipe Kinoshita
2022-10-05Update TextEdit docsPaulb23
2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-10-05Add documentation for viewport's input handlingRedMser
2022-10-05fix(docs): use proper path for tutorial file in docsJiri Suchan
2022-10-05Merge pull request #66839 from aaronfranke/editor-prop-hide-sliderRémi Verschelde
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05Merge pull request #66348 from dzil123/world3d_direct_space_state_docRémi Verschelde
World3D.direct_space_state add multithreaded warning
2022-10-05Merge pull request #66913 from timothyqiu/mouse-button-swapRémi Verschelde
Describe the left mouse button constant as the primary button
2022-10-05Merge pull request #66798 from bruvzg/win_docsRémi Verschelde
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05Merge pull request #65227 from BastiaanOlij/complete_render_target_apiRémi Verschelde
Implementing override functionality for XR
2022-10-05Merge pull request #66895 from Zylann/undo_51969Rémi Verschelde
Undo #51969, generate_mipmaps runs on caller thread.
2022-10-05Merge pull request #66799 from xarses/remove-dangling-os-datetime-refRémi Verschelde
Remove reference in OS to date and time functions
2022-10-05Merge pull request #66509 from Mickeon/yesRémi Verschelde
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05Merge pull request #65776 from Mickeon/camera2d-rotation_smoothingRémi Verschelde
Add rotation smoothing to Camera2D
2022-10-05[Docs] Synchronize and update Window and Display Server documentation.bruvzg
2022-10-04World3D.direct_space_state add multithreaded warningdzil123
2022-10-05Describe the left mouse button constant as the primary buttonHaoyu Qiu
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Merge pull request #66852 from ↵Matthew
Jantho1990/bugfix/update-control-focus-signal-documentation-master Control docs: update messaging for focus to be less keyboard-specific
2022-10-04Undo #51969, generate_mipmaps runs on caller thread.Marc Gilleron
2022-10-04Remove reference in OS to date and time functionsAndrew Woodward
Since they moved to Time
2022-10-04Add rotation smoothing to Camera2DLuis Lopez
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation. This adds rotation smoothing directly into the Camera2D API by having two new properties: - `rotation_smoothing_enabled` - `rotation_smoothing_speed`
2022-10-04Support nesting AtlasTextures inside other AtlasTexturesMicky
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3dRémi Verschelde
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04Merge pull request #66734 from jtnicholl/proj_docsRémi Verschelde
Update several ProjectSettings docs
2022-10-04Merge pull request #66449 from Mickeon/stinkyRémi Verschelde
Improve AtlasTexture's Documentation
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.