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2019-11-27document popup behaviourHaSa1002
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
This makes it consistent with Spatial.
2019-11-25Merge pull request #33867 from rcorre/get_node_docsRémi Verschelde
Clarify get_node vs get_node_or_null.
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
Add download_chunk_size property to HTTPRequest.
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed.
2019-11-24Update Viewport.xmlRobert Colton
Add description for gui_is_dragging to document drag and drop behavior.
2019-11-22Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-11-21Better description of the binds parameter of connectBenjamin Navarro
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-19Editor: fix typo in VCS plugin method namesmerumelu
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde
Implement `Node::get_process_priority()` and its associated property
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-16Merge pull request #33658 from NeoSpark314/rename_ext_msaaRémi Verschelde
Rename External MSAA to AndroidVR MSAA
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-13Added more in-depth examples of NodePaths in API docs.willnationsdev
2019-11-13Merge pull request #33591 from zaksnet/fix-string-docs-splitRémi Verschelde
Fix split/rsplit docs
2019-11-13Fix split/rsplit docsZak
2019-11-12Merge pull request #33576 from merumelu/doc-reload-current-sceneRémi Verschelde
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12doc: PCKPacker class example codeIlyaStuurFedorov
2019-11-12Doc: Add return values for SceneTree::reload_current_scenemerumelu
2019-11-11doc: Sync classref with current sourceRémi Verschelde
2019-11-11Mention that `Dictionary.hash()` can be used for equality comparisonsHugo Locurcio
See #27615.
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
Add MSAA mode for Quest
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usecRémi Verschelde
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11Merge pull request #33496 from QbieShay/spring-arm-docRémi Verschelde
Added documentation for SpringArm doc
2019-11-10Added documentation for SpringArm docQbieShay
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
2019-11-09Merge pull request #33464 from KoBeWi/backdroidRémi Verschelde
Clarify how to handle go back button on mobile
2019-11-09Clarify how to handle go back button on mobileTomasz Chabora
2019-11-08Fix some small text mistakesTomasz Chabora
2019-11-08Expose the `OS.low_processor_usage_mode_sleep_usec` propertyHugo Locurcio
This makes it possible to change it at runtime in projects.
2019-11-08doc: Sync classref with current sourceRémi Verschelde
Fix incomplete binding.
2019-11-08Clarify shape_centered propertyGilles Roudière
2019-11-08doc: Sync classref with current sourceRémi Verschelde
2019-11-07Merge pull request #33412 from Calinou/doc-httprequest-exampleRémi Verschelde
Add an HTTPRequest usage example to the class reference
2019-11-07Added link to raycasting tutorial to RayCast/RayCast2DYuri Roubinsky
2019-11-07Add an HTTPRequest usage example to the class referenceHugo Locurcio
This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07Merge pull request #32900 from willnationsdev/variant-docsRémi Verschelde
Updated Variant docs with more detailed info/tuts.
2019-11-07Merge pull request #31209 from ReyAnthony/masterRémi Verschelde
Added more details for set_drag_preview()
2019-11-07Clarify that String.insert returns a copyRémi Verschelde
Supersedes and closes #32620.
2019-11-07[Doc] Added more details for set_drag_preview()Anthony Rey
2019-11-07Merge pull request #30556 from kawa-yoiko/astar-directedRémi Verschelde
Improve support for directed graphs in A*; docs update included
2019-11-04Remove unused `editor/active` project settingHugo Locurcio
This closes #33322.
2019-11-02Merge pull request #33261 from Jummit/document-tilemapRémi Verschelde
Finish TileMap documentation
2019-11-02Merge pull request #33243 from Muller-Castro/BackBufferCopyDescriptionRémi Verschelde
Make BackBufferCopy's description more specific
2019-11-02Merge pull request #33151 from thiagoamendola/doc_setpixelvRémi Verschelde
Add documentation for Image's set_pixelv method
2019-11-02Add documentation for Image's set_pixelv methodThiago Amendola
2019-11-02Code format for true/false/null to make documentation consistentPouleyKetchoupp
2019-11-02finish TileMap docsJummit
2019-11-01Make BackBufferCopy's description more specificMuller-Castro
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel