Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-06 | Adds a pressed signal to ButtonGroup | Gilles Roudière | |
2021-05-06 | Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | Hugo Locurcio | |
2021-05-05 | Improve the AudioStreamPlayer(2D/3D) class descriptions | Hugo Locurcio | |
2021-05-05 | Merge pull request #48315 from nekomatata/expose-physics-debug-shape | Rémi Verschelde | |
Expose get_debug_mesh in Shape3D to scripting API | |||
2021-05-05 | Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only | Rémi Verschelde | |
Document that `File.open_compressed()` can only open files saved by Godot | |||
2021-05-04 | Merge pull request #48442 from akien-mga/posmod-int64_t | Rémi Verschelde | |
Re-bind posmod, use int64_t instead of int | |||
2021-05-04 | Merge pull request #48430 from reduz/add-rpc-to-callable | Rémi Verschelde | |
Add RPC support to Callable | |||
2021-05-04 | Re-bind posmod, use int64_t instead of int | Rémi Verschelde | |
Fixes #48420, fixes #48421. The binding was missed when moving GDScript built-in to Global Scope it seems. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2021-05-04 | Merge pull request #47855 from aaronfranke/doubleclick | Rémi Verschelde | |
Rename `doubleclick` to `double_click` | |||
2021-05-04 | Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0 | Rémi Verschelde | |
Add the ability to hide `ScrollContainer`'s scrollbars | |||
2021-05-04 | Merge pull request #48274 from groud/undoredo_dependencies | Rémi Verschelde | |
Allow to hook a callback into inspector's undo/redo | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-05-04 | Provide a way to hook into Inspectors UndoRedo. | Gilles Roudière | |
2021-05-03 | Add RPC to Callable | reduz | |
-Up to each scripting language to implement this -If not supported for the function, it will just error when you try to call | |||
2021-05-03 | doc: Sync classref with current source | Rémi Verschelde | |
2021-05-03 | Create mobile renderer | Bastiaan Olij | |
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-05-01 | Document that `File.open_compressed()` can only open files saved by Godot | Hugo Locurcio | |
2021-04-29 | Expose get_debug_mesh in Shape3D to scripting API | PouleyKetchoupp | |
Can be useful for custom drawing of physics shapes without having to add a collision object node to the tree. | |||
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-04-29 | Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded | Rémi Verschelde | |
Document that clearcoat/rim lighting is not visible on unshaded materials | |||
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-04-28 | Add the ability to hide scrollcontainer's scrollbars | Lightning_A | |
2021-04-28 | Merge pull request #46476 from DarknessCatt/master | Rémi Verschelde | |
Add fill method to Arrays and PackedArrays | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. | |||
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-27 | Merge pull request #47398 from Faless/feature/network-local-port-salvaged | Rémi Verschelde | |
2021-04-27 | Merge pull request #38349 from asheraryam/convex-decompose-master | Rémi Verschelde | |
Create GDScript bindings for creating multiple-convex collision bodies [4.0] | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-23 | Merge pull request #48106 from Calinou/doc-project-settings-feature-tags | Rémi Verschelde | |
Link to Feature tags more explicitly in ProjectSettings documentation | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-23 | Merge pull request #48129 from kleonc/args-master | Rémi Verschelde | |
Docs: Minor argument names fix | |||
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde | |
Fix crash on RigidBody _direct_state_changed | |||
2021-04-23 | Docs: Minor argument names fix | kleonc | |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-22 | Link to Feature tags more explicitly in ProjectSettings documentation | Hugo Locurcio | |
2021-04-22 | ICU: Update to version 69.1, improve ICU data export process. | bruvzg | |
2021-04-21 | Add fill method to Arrays and PackedArrays | Matheus Lima Cunha | |
2021-04-20 | Improve the `Engine.editor_hint` property documentation | Hugo Locurcio | |
2021-04-20 | Merge pull request #42770 from madmiraal/fix-26680 | Rémi Verschelde | |
Move collision layer and mask into CollisionObject. | |||
2021-04-20 | Merge pull request #47896 from Calinou/videoplayer-stream-position-warning | Rémi Verschelde | |
Print a warning when trying to seek in VideoPlayer | |||
2021-04-20 | Merge pull request #47983 from smix8/doc_animationnodetimeseek | Rémi Verschelde | |
Document AnimationNodeTimeSeek with clarified usage and code example |