Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-04 | Merge pull request #36750 from aaronfranke/excl-phys-body | Rémi Verschelde | |
Document that SpringArm exclusions only work with PhysicsBody objects | |||
2020-03-04 | Merge pull request #36509 from dalexeev/doc_node_fps | Rémi Verschelde | |
Minor fix in Node class documentation | |||
2020-03-03 | Document that SpringArm exclusions only work with PhysicsBody objects | Aaron Franke | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-29 | doc: Fix wrong reference after last update | Rémi Verschelde | |
2020-02-29 | doc: Sync classref with current source | Rémi Verschelde | |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | |
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity | |||
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-27 | Basic fast filtering implementation | clayjohn | |
2020-02-28 | Merge pull request #36624 from Calinou/doc-improve-array | Rémi Verschelde | |
doc: Mention concatenation using the `+` operator in Array | |||
2020-02-27 | doc: Mention concatenation using the `+` operator in Array | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2452. | |||
2020-02-27 | Improve documentation related to fixed physics processing | Hugo Locurcio | |
2020-02-27 | Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use | Rémi Verschelde | |
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again | |||
2020-02-27 | Merge pull request #36581 from Calinou/doc-improve-add-child-below-node | Rémi Verschelde | |
Improve the `Node.add_child_below_node()` documentation | |||
2020-02-27 | Improve the `Node.add_child_below_node()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2730. | |||
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania | |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-27 | Docs for some nodes in visual shader(part 3) | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36536 from Chaosus/vs_int | Rémi Verschelde | |
Add support for integer type in visual shaders | |||
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde | |
Flushes commands just before the navigation server is destroyed | |||
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania | |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-24 | Minor fix in Node class documentation | Danil Alexeev | |
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`. | |||
2020-02-24 | Core: Change _Marshall class inherit from Reference to Object | Mateo Dev .59 | |
2020-02-22 | doc: Sync classref with apparent Variant return type changes | Rémi Verschelde | |
Part of those seem bogus, methods like Array.back()/front() should return a Variant and not void. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-22 | Merge pull request #36441 from YeldhamDev/tabs_unused_constants | Rémi Verschelde | |
Remove unused theme constants in Tab(Container) | |||
2020-02-22 | Remove unused theme constants in Tab(Container) | Michael Alexsander | |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky | |
2020-02-20 | Merge pull request #36371 from Calinou/doc-improve-panoramasky | Rémi Verschelde | |
Improve the PanoramaSky class documentation | |||
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-19 | Improve the PanoramaSky class documentation | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/27835. | |||
2020-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde | |
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings raised by GCC 8 and 9. Fix -Wunused-function, -Wunused-private-field and -Wtautological-constant-out-of-range-compare raised by Clang. Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison operation). GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising errors and will thus not abort compilation with `werror=yes`. Treat glslang headers are system headers to avoid raising warnings. Re-enables us to build with `werror=yes` on Linux and macOS, thus catching warnings that would be introduced by new code. Fixes #36132. | |||
2020-02-18 | Added utility functions to the new NavigationServer: | Andrea Catania | |
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point); | |||
2020-02-18 | Merge pull request #36296 from Faless/dtls/enet_vulkan | Rémi Verschelde | |
DTLS support + optional ENet encryption | |||
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-18 | Revert "Remove TextFile from public API" | Rémi Verschelde | |
2020-02-17 | Add documentation for new DTLS features. | Fabio Alessandrelli | |
2020-02-17 | Merge pull request #36277 from madmiraal/fix-visual_server-bindings | Rémi Verschelde | |
Fix VisualServer bindings. | |||
2020-02-17 | Fix VisualServer bindings. | Marcel Admiraal | |
2020-02-17 | Fix GDCLASS for Texture2D/TextureLayered | Yuri Roubinsky | |
2020-02-17 | Allow using `MeshLibrary.get_item_preview()` in non-editor builds again | Hugo Locurcio | |
This closes #36268. | |||
2020-02-14 | Merge pull request #36182 from KoBeWi/how_to_text_file | Rémi Verschelde | |
Remove TextFile from public API | |||
2020-02-14 | Remove TextFile from public API | Tomasz Chabora | |
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde | |
It was initially implemented in #5871 for Godot 3.0, but never really completed or thoroughly tested for most platforms. It then stayed in limbo and nobody seems really keen to finish it, so it's better to remove it in 4.0, and re-add eventually (possibly with a different API) if there's demand and an implementation confirmed working on all platforms. Closes #8770. |