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2022-08-08Merge pull request #64076 from raulsntos/doc-fixesRémi Verschelde
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08Add checks for empty/unnamed arguments to make_rst.pyYuri Sizov
2022-08-08Merge pull request #62861 from samdze/image-size-vector2iRémi Verschelde
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08Merge pull request #64014 from RedMser/keep-screen-on-singledefRémi Verschelde
2022-08-08Merge pull request #63925 from YeldhamDev/window_fixesRémi Verschelde
2022-08-08Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-maskRémi Verschelde
2022-08-08doc: Clarify `MultiMesh.set_instance_color` re: white albedo colorCristiano Simao
If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-07Fix typo in weakref documentationRaul Santos
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-07Merge pull request #64027 from Geometror/add-vector4-testsRémi Verschelde
2022-08-07Vector4/Vector4i: Add missing methods, tests and fix change of sign operatorHendrik Brucker
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0.
2022-08-07Fix broken rST reference in HTTPClient documentationHugo Locurcio
References in reStructuredText cannot be located within bold/italic text. This caused the online class reference to have the `:ref:` text written as-is.
2022-08-06Merge pull request #63361 from KoBeWi/floorf_lolRémi Verschelde
2022-08-06Only define `keep_screen_on` project setting onceRedMser
2022-08-06Restore old lerp() behavior and add lerpf()kobewi
2022-08-06Merge pull request #60843 from hoontee/CSG3Rémi Verschelde
Add `TorusMesh`
2022-08-06Merge pull request #63977 from TomBCodes/masterRémi Verschelde
2022-08-06Document editor settings in the class referenceHugo Locurcio
2022-08-06Merge pull request #63698 from PrecisionRender/plane-operator-asteriskRémi Verschelde
Add operator `*` to `Plane`
2022-08-06Merge pull request #63958 from hakro/fix-control-animation-keysRémi Verschelde
Remove rect_ prefix from control properties when keyframing
2022-08-05updated the String class with info about the 'allow_empty' optional argumentTom
2022-08-05Remove rect_ prefix from control properties when keyframingHakim
2022-08-05Merge pull request #63951 from reduz/framebuffer-cacheClay John
Add a Framebuffer cache
2022-08-05Merge pull request #63923 from asmaloney/doc-annotation-return-typeRémi Verschelde
2022-08-05Add a Framebuffer cacheJuan Linietsky
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
2022-08-05Improve `range_lerp()` and related methods documentationHugo Locurcio
2022-08-05Fix some bugs with `Window`sMichael Alexsander
2022-08-05i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit b671ea88fb71c93213a08adcb568935cca0dae45)
2022-08-05Merge pull request #59844 from Calinou/rename-shader-param-methodsRémi Verschelde
2022-08-04[make_rst] Remove (fake) return types on annotationsAndy Maloney
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Merge pull request #63852 from fire-forge/default-colorsRémi Verschelde
2022-08-04Add `TorusMesh`hoontee
2022-08-04Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-typesRémi Verschelde
Add support for multiple virtual keyboard types
2022-08-04Merge pull request #54792 from EIRTeam/independent_arrowsRémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Independent spinbox arrow step precisionJóhannes Gunnar Þorsteinsson
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04Merge pull request #49947 from ↵Rémi Verschelde
Calinou/standardmaterial3d-tweak-default-height-properties
2022-08-04Merge pull request #63561 from asmaloney/convert-python-type-hintsRémi Verschelde
Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04Tweak StandardMaterial3D's default height propertiesHugo Locurcio
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader. - Document heightmap properties in BaseMaterial3D class reference.
2022-08-04Merge pull request #63884 from RedMser/resourceuid-docsRémi Verschelde
Add ResourceUID documentation
2022-08-04Merge pull request #63899 from bruvzg/hb_510Rémi Verschelde
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag ↵bruvzg
to improve justification.
2022-08-04Merge pull request #61918 from KoBeWi/static_bodyRémi Verschelde
Add static methods to create RayQueryParameters
2022-08-04Improve error message when the requested V-Sync mode cannot be usedHugo Locurcio
2022-08-03Add ResourceUID documentationRedMser
2022-08-03Convert Python type hints in tools/make_rst.pyAndy Maloney
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03Merge pull request #63875 from hakro/fix-segment-intersects-circleRémi Verschelde
Bring back Geometry2D.segment_intersects_circle