Age | Commit message (Collapse) | Author |
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While the behavior can be implied from the name, it seems worth stating
it explicitly.
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This closes https://github.com/godotengine/godot-docs/issues/4096.
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doc: Some improvements to KinematicBody docs
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Improve doc clarity/detail for extra spacing properties
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doc: Improve distance_fade documentation
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
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Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051.
Co-authored-by: Clay John <claynjohn@gmail.com>
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Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Re: Space spacing being in addition to character spacing see:
* <https://github.com/godotengine/godot/blob/d7b85fbaa1fc438effe406c9d7f973749eb4e527/scene/resources/dynamic_font.cpp#L858-L859>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630>
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
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Added inspector_only option to inspect_object in EditorInterface.
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Document the BaseMaterial3D billboard mode not being suited for VR
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OS: Remove unused get_splash_tick_msec
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Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
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Update and complete the Sprite3D and SpriteBase3D class documentations
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Translate GDScript Code Examples to C# (Classes beginning with C)
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Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
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Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
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Move note about using ResourceLoader in the File documentation
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It was added in 3e20391bf607dc7c452b056854aed4a8c99ba0f6 but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
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Add documentation for shelf filters
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Reference the Color constants cheatsheet in the class reference
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
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Updated docs to reflect change to inspect_object.
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Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021.
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Add description for ScriptEditor.open_script_create_dialog()
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Document `RichTextLabel.append_bbcode()` not closing previously open tags
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Document some properties of NavigationMesh
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Fix a typo in the Array class documentation
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This closes https://github.com/godotengine/godot-docs/issues/4049.
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This closes #42216.
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095.
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makerst: Add missing newline at EOF
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
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To prevent possible conflicts with C# and other languages.
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Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010.
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