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2021-03-23Merge pull request #42974 from skyace65/NavMesh2Rémi Verschelde
Document more NavigationMesh properties
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23Merge pull request #43366 from Calinou/doc-surfacetool-method-orderRémi Verschelde
Make the expected method calling order in SurfaceTool more explicit
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-23Merge pull request #47277 from nekomatata/kinematic-safe-margin-docRémi Verschelde
More detailed documentation for KinematicBody safe collision margin
2021-03-22More detailed documentation for KinematicBody safe collision marginPouleyKetchoupp
2021-03-22Fix feature tag casing in the Windows pen tablet project setting nameHugo Locurcio
Feature tags are case-sensitive.
2021-03-21Make the expected method calling order in SurfaceTool more explicitHugo Locurcio
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
SoftBody support in GodotPhysics 3D
2021-03-20Merge pull request #47139 from nekomatata/concave-backface-collisionRémi Verschelde
Disable backface collision with ConcavePolygonShape by default
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20Rename PHashTranslation to OptimizedTranslationMarcel Admiraal
2021-03-19Document more NavigationMesh propertiesskyace65
2021-03-19class reference proofreadingPaul Joannon
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-18Merge pull request #47098 from Birdulon/DocDrawString4Rémi Verschelde
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18Documentation: Correct CanvasItem.draw_string position description.Luke Hubmayer-Werner
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-17Fix AudioEffectCapture buffer length cannot be changedjmb462
2021-03-17Merge pull request #47080 from mbrlabs/ios-sensor-conversionRémi Verschelde
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
Allow Navigation to be more flexible
2021-03-16Document different unit of measurement for sensor data on iOS and AndroidMarcus Brummer
2021-03-15Merge pull request #47014 from aaronfranke/atlastex-docRémi Verschelde
Improve documentation for AtlasTexture
2021-03-15Document the valid input range for `acos()` and `atan()`Hugo Locurcio
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-14Improve documentation for AtlasTextureAaron Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-12[46188] fix: get unix from datetime when empty dictAitor Cereceto
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-09Merge pull request #46110 from gongpha/colorbar-in-colorpickerRémi Verschelde
Add color interpolation bar on each channel in ColorPicker
2021-03-09Merge pull request #46801 from Faless/js/4.x_allow_hidpiRémi Verschelde
[HTML5] Respect allow_hidpi option during setup
2021-03-09Merge pull request #46784 from Bhu1-V/doc-updateRémi Verschelde
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-09Added Additional Description for PhysicsServer2D->area_create() method.Bhuvan Vemula
2021-03-08[HTML5] Respect allow_hidpi option during setupFabio Alessandrelli
The option was forced to `true` before, unlike on other platforms.
2021-03-08Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanarRémi Verschelde
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-07Merge pull request #46386 from KoBeWi/projekt_settingzRémi Verschelde
Clarify ProjectSettings.save for exported projects
2021-03-07Allow to save override.cfg with ProjectSettingskobewi
2021-03-05Merge pull request #43929 from HaSa1002/docs-lang-6Rémi Verschelde
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05Merge pull request #46663 from Calinou/doc-margincontainer-theme-constantRémi Verschelde
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-04Use safer `add_theme_constant_override()` in MarginContainer code sampleHugo Locurcio
Control has magic setters to set custom theme items, but using the dedicated Control methods is less prone to typos so it should be favored.
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-03Remove trivial examples in the ItemList class documentationHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/4712.