Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Merge pull request #61515 from Geometror/improve-graphedit-hotzones | Yuri Rubinsky | |
2022-05-30 | Improve and fix the GraphNode port hotzones | Hendrik Brucker | |
Co-authored-by: Ansraer <jacky2611@gmail.com> | |||
2022-05-29 | Change instances of "returns an empty Variant" to "returns null" in docs | Hugo Locurcio | |
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users. | |||
2022-05-29 | Fix class name : change "string" to "String" | dtesniere | |
Change case of "s" letter : "string" does not compile but "String" does (for gdScript) | |||
2022-05-26 | Merge pull request #59943 from jordigcs/gdscript_warning_enums | Rémi Verschelde | |
Add enum values (Ignore, Warn, Error) to GDScript warnings | |||
2022-05-25 | Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape | Rémi Verschelde | |
Add Cone and Cylinder shapes to FogVolume | |||
2022-05-25 | HTML5: Enable mbedTLS module for Crypto object | Rémi Verschelde | |
Increases the size of the wasm by around 3% (~300-350 KiB). This enables using the Crypto object for hashing, signing and encryption, and therefore reduces the gap between the features of the HTML5 platform and other platforms. Closes https://github.com/godotengine/godot-proposals/issues/3574. | |||
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-05-24 | Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties | Rémi Verschelde | |
2022-05-24 | Rename BaseMaterial3D properties to use fully spelled out "texture" | Hugo Locurcio | |
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter. | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | Merge pull request #60061 from monkeyman192/allow_treeitem_visible | Rémi Verschelde | |
Allow TreeItem nodes to toggle visibility | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. | |||
2022-05-24 | Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties | Rémi Verschelde | |
Add properties to disable top/bottom cap generation in CylinderMesh | |||
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde | |
Rename `hint_albedo`, `hint_white/black` in shaders | |||
2022-05-24 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 10414fa8936836fbb790a76ad8046a7350ea20c8) | |||
2022-05-23 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. | |||
2022-05-23 | Improve MultiplayerSynchronizer editor usability | reduz | |
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired. | |||
2022-05-23 | Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius | Rémi Verschelde | |
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh | |||
2022-05-22 | Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x | Rémi Verschelde | |
2022-05-22 | Decrease SphereShape3D's default radius to 0.5 to match primitive mesh | Hugo Locurcio | |
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly. | |||
2022-05-21 | Add the button pressed to some signals in Tree | trollodel | |
2022-05-21 | Add properties to disable top/bottom cap generation in CylinderMesh | Hugo Locurcio | |
2022-05-20 | Process NavigationAgent2D/3D avoidance on demand only | smix8 | |
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings. | |||
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-20 | Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color | Rémi Verschelde | |
2022-05-20 | Tweak the disabled files text color in FileDialog for readability | Hugo Locurcio | |
Contrast rate is still fairly low, but the text needs to be easy enough to distinguish from non-disabled items. | |||
2022-05-20 | Document Decal interactions with transparent materials | Hugo Locurcio | |
2022-05-20 | Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x | Rémi Verschelde | |
Remove arbitrary NavigationMesh bake property limits | |||
2022-05-20 | Merge pull request #61026 from timothyqiu/quit-prop | Rémi Verschelde | |
Make `auto_accept_quit` and `quit_on_go_back` properties | |||
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke | |
2022-05-19 | Merge pull request #61020 from timothyqiu/wait-busy | Rémi Verschelde | |
2022-05-19 | Merge pull request #61142 from bruvzg/rtl_threaded | Rémi Verschelde | |
2022-05-19 | Fix a typo in EditorFileSystem classref | Haoyu Qiu | |
2022-05-19 | [RTL] Add support for shaping in background thread. | bruvzg | |
2022-05-18 | Remove arbitrary NavigationMesh bake property limits | smix8 | |
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default. | |||
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring | |
This makes the intent explicit in each use case. | |||
2022-05-18 | Merge pull request #60774 from TokageItLab/root-seek-mode | Rémi Verschelde | |
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot` | |||
2022-05-17 | Merge pull request #61088 from groud/keep_unhandled_events_on_pass | Rémi Verschelde | |
2022-05-17 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit e86d840d4fccf9fd3e986e36bbd29a8baf750ec1) | |||
2022-05-17 | Expose Curve points in the inspector | Raul Santos | |
Exposes the Curve, Curve2D and Curve3D points as an array property. | |||
2022-05-17 | Keep input event as unhandled if they go through a control set to ↵ | Gilles Roudière | |
MOUSE_FILTER_PASS | |||
2022-05-17 | Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param | Rémi Verschelde | |
2022-05-17 | Add node list param to `GraphEdit::delete_nodes_request` signal | Yuri Rubinsky | |
2022-05-17 | Merge pull request #61101 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-17 | Bind EditorFileSystem::reimport_files and improve docs | Lyuma | |
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes. | |||
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn | |
This includes all three light types and IBL, but does not include shadows or any form of GI |