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2022-01-07Update doc_status script to support constructors and operators docsHugo Locurcio
- Reorder columns from highest number of items contained within to lowest number. - Remove some obsolete code and fix a typo.
2022-01-07Merge pull request #56575 from HaSa1002/drag-signal-beganRémi Verschelde
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07Rename GraphEdit connection_drag_begun to connection_drag_startedJohannes Witt
2022-01-07Merge pull request #56594 from Faless/editor/4.x_keying_signal_fixRémi Verschelde
[Editor] Fix inspector keying signals argument count.
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-07[Editor] Fix inspector keying signals argument count.Fabio Alessandrelli
The second parameter of the signals `EditorInspector.property_keyed` and `EditorProperty.property_keyed_with_value` can be NIL, causing the event to fire with less arguments when using `emit_signal` that accepts Variant arguments, so we use the pointer version instead.
2022-01-07i18n: Sync classref translations with current 3.x codebaseRémi Verschelde
(cherry picked from commit defb8011200f3ff908dd432cdbc095e4665677ef)
2022-01-07i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit e9484e057d00131bec2aece96f4b77c4956b24a6)
2022-01-07Merge pull request #55775 from timothyqiu/slider-dragRémi Verschelde
2022-01-07Merge pull request #52441 from follower/patch-16Max Hilbrunner
Fix the "AudioEffectRecord" descriptions.
2022-01-07Merge pull request #56583 from skyace65/ProjectSettingEraseRémi Verschelde
Document how to erase project settings with set_setting
2022-01-07Merge pull request #56162 from akien-mga/i18n-make_rst-more-translatableRémi Verschelde
i18n: Make more `make_rst.py` strings translatable
2022-01-06Document how to erase project settings with set_settingskyace65
2022-01-07Merge pull request #53618 from aaronfranke/signed-angle-vec3iRémi Verschelde
Add length and length_squared to Vector2i/3i
2022-01-07Merge pull request #54560 from rafallus/tab_itemsRémi Verschelde
2022-01-07Merge pull request #55877 from aaronfranke/slerp-same-lenRémi Verschelde
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06i18n: Make more `make_rst.py` strings translatableRémi Verschelde
For now we leave out the strings which could break rst table formatting.
2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
Expose RenderingServer SSIL quality setter methods
2022-01-06Allow Vector2/3 slerp values to have any lengthAaron Franke
2022-01-06Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4Rémi Verschelde
Add `GraphEdit` drag notifications
2022-01-06Add length and length_squared to Vector2i/3iAaron Franke
2022-01-06Merge pull request #56435 from V-Sekai/inspector_default_fixRémi Verschelde
Fix incorrect default transform values on foreign 3D nodes
2022-01-06Merge pull request #56145 from V-Sekai/auto_rm_3Rémi Verschelde
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node.
2022-01-06Merge pull request #56224 from Calinou/variant-rename-packed-array-constantsRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-06Merge pull request #56549 from bruvzg/utf8_fixesRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-06Unify similar method descriptionsHaoyu Qiu
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
This allows changing SSIL quality at run-time in a project.
2022-01-05Merge pull request #56479 from V-Sekai/import-optionsRémi Verschelde
2022-01-05Inspector property array for `TabBar`rafallus
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-05Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde
Fix and improve cull mode description in material
2022-01-05Merge pull request #56495 from Calinou/doc-input-ghostingRémi Verschelde
Document keyboard ghosting caveats in Input and InputEvent
2022-01-05Document keyboard ghosting caveats in Input and InputEventHugo Locurcio
This also adds recommendations for choosing between `is_physical_key_pressed()` and `is_key_pressed()`.
2022-01-05Fix missing period in `CanvasItem.draw_primitive()` descriptionHugo Locurcio
2022-01-04Fix and improve cull mode description in materialskyace65
2022-01-04Improve the CanvasItem class documentationHugo Locurcio
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04Merge pull request #56295 from aaronfranke/doc-midiRémi Verschelde
2022-01-04Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde
Add `RenderingServer.get_video_adapter_type()` method
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde