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2022-10-06Merge pull request #66959 from timothyqiu/obstacles-pathfindingRémi Verschelde
Make it clear that obstacles don't affect pathfinding
2022-10-06Merge pull request #66936 from mihe/inverse-inertia-tensorRémi Verschelde
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docsRémi Verschelde
Add description to TileMap's get_layers_count method
2022-10-06Merge pull request #66958 from timothyqiu/static-bodyRémi Verschelde
Improve StaticBody description
2022-10-06Merge pull request #61902 from Paulb23/multi-caretRémi Verschelde
Add Multi-caret support to TextEdit
2022-10-06Make it clear that obstacles don't affect pathfindingHaoyu Qiu
2022-10-06Improve StaticBody descriptionHaoyu Qiu
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
2022-10-05Add description to TileMap's get_layers_count methodFelipe Kinoshita
2022-10-05Update TextEdit docsPaulb23
2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-10-05Add documentation for viewport's input handlingRedMser
2022-10-05fix(docs): use proper path for tutorial file in docsJiri Suchan
2022-10-05Merge pull request #66839 from aaronfranke/editor-prop-hide-sliderRémi Verschelde
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05Merge pull request #66348 from dzil123/world3d_direct_space_state_docRémi Verschelde
World3D.direct_space_state add multithreaded warning
2022-10-05Merge pull request #66913 from timothyqiu/mouse-button-swapRémi Verschelde
Describe the left mouse button constant as the primary button
2022-10-05Merge pull request #66798 from bruvzg/win_docsRémi Verschelde
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05Merge pull request #65227 from BastiaanOlij/complete_render_target_apiRémi Verschelde
Implementing override functionality for XR
2022-10-05Merge pull request #66895 from Zylann/undo_51969Rémi Verschelde
Undo #51969, generate_mipmaps runs on caller thread.
2022-10-05Merge pull request #66799 from xarses/remove-dangling-os-datetime-refRémi Verschelde
Remove reference in OS to date and time functions
2022-10-05Merge pull request #66509 from Mickeon/yesRémi Verschelde
Support chaining AtlasTextures inside other AtlasTextures
2022-10-05Merge pull request #65776 from Mickeon/camera2d-rotation_smoothingRémi Verschelde
Add rotation smoothing to Camera2D
2022-10-05[Docs] Synchronize and update Window and Display Server documentation.bruvzg
2022-10-04World3D.direct_space_state add multithreaded warningdzil123
2022-10-05Describe the left mouse button constant as the primary buttonHaoyu Qiu
2022-10-05Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij
2022-10-04Merge pull request #66852 from ↵Matthew
Jantho1990/bugfix/update-control-focus-signal-documentation-master Control docs: update messaging for focus to be less keyboard-specific
2022-10-04Undo #51969, generate_mipmaps runs on caller thread.Marc Gilleron
2022-10-04Remove reference in OS to date and time functionsAndrew Woodward
Since they moved to Time
2022-10-04Add rotation smoothing to Camera2DLuis Lopez
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation. This adds rotation smoothing directly into the Camera2D API by having two new properties: - `rotation_smoothing_enabled` - `rotation_smoothing_speed`
2022-10-04Support nesting AtlasTextures inside other AtlasTexturesMicky
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3dRémi Verschelde
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04Merge pull request #66734 from jtnicholl/proj_docsRémi Verschelde
Update several ProjectSettings docs
2022-10-04Merge pull request #66449 from Mickeon/stinkyRémi Verschelde
Improve AtlasTexture's Documentation
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04update messaging for focus to be less keyboard-specificJosh Anthony
Update doc/classes/Control.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Update doc/classes/Control.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04Merge pull request #39072 from dalexeev/cs2d_debug_colorRémi Verschelde
Add debug_color property to CollisionShape2D
2022-10-04Merge pull request #66274 from Calinou/engine-rename-max-fpsRémi Verschelde
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04Merge pull request #66807 from ↵Rémi Verschelde
akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS Unix: Remove now unnecessary I/O defines, cleanup
2022-10-03Rename `Engine.target_fps` and associated project setting to `max_fps`Hugo Locurcio
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading.
2022-10-03Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke
2022-10-03Update several ProjectSettings docsJonathan Nicholl
2022-10-03Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-updateRémi Verschelde
Replacing deprecated File calls from the FileAccess class documentation
2022-10-03Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvementsRémi Verschelde
Improve MenuButton and OptionButton
2022-10-03Merge pull request #66803 from akien-mga/core-remove-NO_THREADSRémi Verschelde
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdinRémi Verschelde
2022-10-03Replacing File calls from the FileAccess class docsEmi
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03Unix: Remove now unnecessary I/O defines, cleanupRémi Verschelde
- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_. - `NO_NETWORK` is also never defined. It probably isn't enough anyway to disable network APIs in the current codebase. - `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some other platforms, clarify that. - `NO_STATVFS` can be removed as Android supports it since API level 19, which is our current min SDK level. It's also only used for `DirAccessUnix::get_space_left()` which is anyway overridden by `DirAccessJAndroid::get_space_left()` so it shouldn't make a difference. * Fixed documentation for `DirAccess.get_space_left()`. - `NO_FCNTL` is likely also a remnant of early Android days, in current NDK r23 it seems to be available. Also cleaned up unused `fcntl.h` includes. - `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03Improve MenuButton and OptionButtonEricEzaM
* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs) * MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03Remove NO_THREADS fallback code, Godot 4 requires thread supportRémi Verschelde
This also removes `OS::can_use_threads` from the public API since it's always true.
2022-10-03Merge pull request #66387 from aaronfranke/cs-basis-eulerRémi Verschelde
C#: Update Basis Euler angle code to match core