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2022-02-01Fix TileMap remove_layer descriptionMarkus Sauermann
2022-02-01Merge pull request #57469 from Sauermann/fix-rect2i-intersectRémi Verschelde
2022-01-31Merge pull request #56970 from YeldhamDev/rise_tabbar_riseRémi Verschelde
2022-01-31Bring `TabBar` to full parity with the `TabContainer` implementation.Michael Alexsander
2022-01-31Fix incorrect Rect2i calculations: intersects and enclosesMarkus Sauermann
Clarify expand documentation
2022-01-31Merge pull request #57367 from Chaosus/vs_derivativeRémi Verschelde
2022-01-31Merge pull request #57456 from Paulb23/placeholder-colorRémi Verschelde
Move placeholder colour to theme item
2022-01-31Fixes invalid links to tutorials in AudioStreamGenerator, ↵Ev01
AudioStreamGeneratorPlayback, and AudioEffectSpectrumAnalyzer class references
2022-01-30Move placeholder color to theme itemPaulb23
2022-01-29Rename the physics server `run_on_thread` project settingsHugo Locurcio
`run_on_separate_thread` is more explicit.
2022-01-29Merge pull request #57372 from KoBeWi/tween_freeze()Rémi Verschelde
Better handle infinite Tween loops
2022-01-29Better handle infinite Tween loopskobewi
2022-01-28Merge pull request #57330 from eikobear/masterRémi Verschelde
2022-01-28Make various improvements to OptionButtoneikobear
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor. - Reset OptionButton selection to -1 when the selected item has been removed. - Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28Improve Navigation2D default settings, see #56852Pawel Lampe
This commit reduces `cell_size` and `edge_connection_margin` default values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-28TileSetAtlasSource: Make `get_tile_data` return `TileData *`Rémi Verschelde
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-27Merge pull request #57205 from TechnoPorg/variant-template-castRémi Verschelde
Allow method binds to take Object subclasses as arguments
2022-01-27Improve documentation for `ReflectionProbe.max_distance` propertyHugo Locurcio
2022-01-27Merge pull request #56785 from bruvzg/nat_handles_4Rémi Verschelde
2022-01-27Merge pull request #57293 from mhilbrunner/windows-console-fixupsRémi Verschelde
2022-01-27Merge pull request #57281 from Rubonnek/rename-subsequenceRémi Verschelde
2022-01-27Minor typo fixups to Windows console changesMax Hilbrunner
2022-01-27Expose Transform3D::sphere_interpolate_with()Max Hilbrunner
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to ↵fabriceci
distance and improve the doc description
2022-01-26Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde
2022-01-26Improve XRInterface hooks into renderingBastiaan Olij
2022-01-25Allow method binds to take Object subclasses as argumentsTechnoPorg
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object. This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary. A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25Merge pull request #55841 from OverloadedOrama/expose-bitmap-methodsRémi Verschelde
2022-01-25Merge pull request #37945 from IllusiveS/masterRémi Verschelde
Expose AnimationNodeOneShot::mix_mode as a property
2022-01-25Expose AnimationNodeOneShot::mix_mode as a propertyWysocki Patryk
Fixes #23458.
2022-01-25doc: Clarify expected type of `Object *` parameters in Tree methodsRémi Verschelde
They're meant to be `TreeItem *` but this can't be bound in Variant. Fixes #20538.
2022-01-24Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2dRémi Verschelde
2022-01-24ported particle sub-emission to 2Dfreeglebarr
2022-01-24Merge pull request #57120 from KoBeWi/grandpa_issueRémi Verschelde
2022-01-24rename free mode to floating modefabriceci
2022-01-24Better clarify map_to_world() descriptionkobewi
2022-01-24Fix make_rst.py on WindowsMax Hilbrunner
2022-01-24Merge pull request #57100 from Paulb23/textedit-placeholderRémi Verschelde
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
This fixes a conflict with the `pressed` signal. The new name is temporary and only intended to solve the conflict for upcoming alpha builds. Discussions are still ongoing regarding the BaseButton API and how to rename and refactor more of its properties, signals and methods to have a clearer API in 4.0.
2022-01-23Add Placeholder to TextEditPaulb23
2022-01-23Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplayRémi Verschelde
2022-01-23Merge pull request #57060 from KoBeWi/you_have_1_completion_requestRémi Verschelde
2022-01-22Add usage of indeterminate checkboxes to editorkobewi
2022-01-22Rename request_code_completion signalkobewi
2022-01-20Add `Input.is_anything_pressed` methodAndrii Doroshenko (Xrayez)
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-20Merge pull request #53857 from briansemrau/rd-free-rid-bind-renameRémi Verschelde
2022-01-20add support for glow mapsAnsraer