Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | Merge pull request #68667 from Piralein/fix-broken-link-classref | Rémi Verschelde | |
Update document-links in classref | |||
2022-11-14 | Merge pull request #60931 from EspeuteClement/get_selected_files | Rémi Verschelde | |
Add EditorInterface.get_selected_paths() | |||
2022-11-14 | Merge pull request #65821 from raulsntos/xr_notification | Rémi Verschelde | |
Remove redefinition of `notification` method in `XRInterfaceExtension` | |||
2022-11-14 | Merge pull request #68552 from DarkKilauea/update-directional-light-docs | Rémi Verschelde | |
Add documentation for DirectionalLight2D | |||
2022-11-14 | Merge pull request #68545 from DarkKilauea/update-geometry-docs | Rémi Verschelde | |
Added missing descriptions for GeometryInstance3D | |||
2022-11-14 | Merge pull request #68229 from Mickeon/c-escape-hell | Rémi Verschelde | |
Remove "?" from String.c_escape() | |||
2022-11-14 | Merge pull request #68564 from Mickeon/node-no-remove-group-error | Rémi Verschelde | |
Strip ERR_FAIL from `Node.remove_from_group()` | |||
2022-11-14 | Add EditorInterface.get_selected_paths() | cespeute | |
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function. | |||
2022-11-14 | fix "unknown document" classref links | Hana | |
2022-11-14 | Remove redefinition of `notification` method in `XRInterfaceExtension` | Raul Santos | |
2022-11-14 | Fix misc formatting issues | Rémi Verschelde | |
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files. | |||
2022-11-14 | [Editor] Better expose EditorDebuggerPlugin. | Fabio Alessandrelli | |
Now splitted into two classes: - EditorDebuggerPlugin (RefCounted). - EditorDebuggerSession (abstract). This allows the EditorPlugin to be in control of the debugger plugin lifecycle, be notified when sessions are created, and customize each of them independently. We should slowly transition the various profilers and captures in ScriptEditorDebugger to their own plugins, and decouple ScriptEditorDebugger from it's UI part (making it the "real" EditorDebuggerSession potentially dropping the wrappers). | |||
2022-11-14 | Merge pull request #68448 from bruvzg/font_imp_tr | Rémi Verschelde | |
[Font] Add an import option to pre-render all glyphs required for the translation. | |||
2022-11-14 | Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives | Rémi Verschelde | |
Add optional UV2 logic for lightmapping to primitive shapes | |||
2022-11-14 | [macOS] Add exclusive fullscreen mode with Dock and Menu disabled. | bruvzg | |
2022-11-13 | Add optional UV2 logic for lightmapping to primitive shapes | Bastiaan Olij | |
2022-11-13 | Strip ERR_FAIL from `Node.remove_from_group()` | Micky | |
Also simplifies group check removing unnecessary `!data.grouped.has` | |||
2022-11-12 | Add documentation for DirectionalLight2D | Josh Jones | |
2022-11-12 | Fix typo, change ´ to ' | neropatti | |
2022-11-11 | Added missing descriptions for GeometryInstance3D | Josh Jones | |
2022-11-11 | Document Texture, CompressedTexture and Placeholder classes | Hugo Locurcio | |
2022-11-11 | Merge pull request #68186 from pkdawson/expose-texture-rd | Rémi Verschelde | |
Expose texture_get_rd_texture for scripts | |||
2022-11-11 | Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create | Rémi Verschelde | |
Expose RenderingDevice::vertex_array_create to scripting | |||
2022-11-10 | expose XRInterface::get_transform_for_view and ↵ | avemort | |
XRInterface::get_projection_for_view to gdscript | |||
2022-11-10 | [Font] Add an import option to pre-render all glyphs required for the ↵ | bruvzg | |
translation. | |||
2022-11-09 | Fix default values on virtual classes causing errors in projects | Aaron Franke | |
2022-11-08 | Add support for OpenGL to OpenXR | David Snopek | |
2022-11-08 | Merge pull request #68098 from compmstr/apply-torque-inertia-note | Rémi Verschelde | |
Add note about inertia being required for apply_torque on various Node types | |||
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Merge pull request #68346 from Calinou/particles-rename-trail-length-property | Rémi Verschelde | |
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | |||
2022-11-07 | Merge pull request #68342 from KoBeWi/Godot_museum't | Rémi Verschelde | |
Allow to disable History Dock via feature profile | |||
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-07 | Allow to disable History Dock via feature profile | kobewi | |
2022-11-06 | Fix default values not showing up on virtual classes | Aaron Franke | |
2022-11-06 | Add note about inertia being required for apply_torque on various Nodes | Corey Williams | |
- RigidBody2D - PhysicsDirectBodyState2D - RigidBody3D - PhysicsDirectBodyState3D | |||
2022-11-04 | Add support for empty delimiter in String.split | kobewi | |
2022-11-04 | Merge pull request #68097 from KoBeWi/no_signal🔕 | Rémi Verschelde | |
Add `set_value_no_signal()` to Range | |||
2022-11-04 | Merge pull request #67741 from cridenour/modular-color-picker | Rémi Verschelde | |
Modularize the Color Picker via properties and new picker mode. | |||
2022-11-04 | Modularize the Color Picker via properties. | Chris Ridenour | |
2022-11-03 | Expose vertex_array_create | Patrick Dawson | |
2022-11-03 | Remove "?" from String.c_escape() | Micky | |
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-11-03 | Merge pull request #68192 from aaronfranke/unify-node3d-euler | Rémi Verschelde | |
Unify Node3D RotationOrder with global EulerOrder | |||
2022-11-03 | Merge pull request #68191 from aaronfranke/quat-euler-order | Rémi Verschelde | |
Allow getting Quaternion rotation in different Euler orders | |||
2022-11-03 | Merge pull request #67540 from KoBeWi/hue_hue_hue | Rémi Verschelde | |
Add a separate hue gradient for OKHSL mode | |||
2022-11-03 | Expose texture_get_rd_texture | Patrick Dawson | |
2022-11-02 | Allow getting Quaternion rotation in different Euler orders | Aaron Franke | |
2022-11-02 | Unify Node3D RotationOrder with global EulerOrder | Aaron Franke | |
2022-11-02 | Merge pull request #66747 from aaronfranke/move-euler-order | Rémi Verschelde | |
Move EulerOrder enum to math_defs.h and global scope | |||
2022-11-02 | Merge pull request #66017 from Mickeon/rename-image-copy-rect | Rémi Verschelde | |
Rename Image's `get_rect` to `get_region` |