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2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-03-04Merge pull request #58717 from CrezyDud/masterRémi Verschelde
2022-03-04Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde
2022-03-04Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-settingRémi Verschelde
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-03Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish
2022-03-03Merge pull request #57478 from FelixNemis/physics-signal-doc-fixRémi Verschelde
Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03Merge pull request #58643 from KoBeWi/👀Max Hilbrunner
Update some docs regarding SubViewports
2022-03-03Merge pull request #57466 from Sauermann/fix-rect2i-intersect-docMax Hilbrunner
Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03Merge pull request #58162 from KoBeWi/RYMax Hilbrunner
Update description of LINE_TEXTURE constants
2022-03-02Always register the Smooth Trimesh Collision project settingHugo Locurcio
This ensures the project setting never disappears from the editor, even if the current physics engine is GodotPhysics. This also adds documentation for the Smooth Trimesh Collision project setting.
2022-03-02Changed TileMap::set_cell alternative_tile default value to 0Igor Kordiukiewicz
2022-03-01Merge pull request #58629 from groud/fix_native_extion_init_orderRémi Verschelde
2022-03-01Merge pull request #58477 from AlbertFay/text-under-scrollbarRémi Verschelde
2022-03-01Update some docs regarding SubViewportskobewi
2022-02-28Reorder native extension types initialization, initializing editor lastGilles Roudière
2022-02-28Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typoRémi Verschelde
Fix typo in SSR roughness quality enum value names
2022-02-28Merge pull request #58597 from ↵Rémi Verschelde
IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree Remove files_dropped signal from SceneTree
2022-02-28Remove files_dropped signal from SceneTreeIgor Kordiukiewicz
2022-02-28Fix typo in SSR roughness quality enum value namesHugo Locurcio
2022-02-27Document how to fix thin FogVolumes flickering when the camera movesHugo Locurcio
2022-02-25Fixed bug with text going under scrollbaralbertfay1121
added classes reference update
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable.
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-23Merge pull request #58448 from novaplusplus/wow-more-string-docsRémi Verschelde
2022-02-23Added or improved documentation to a few more String methodsNova
2022-02-23Merge pull request #56394 from BastiaanOlij/OpenXR_Core4Rémi Verschelde
2022-02-23Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfixRémi Verschelde
2022-02-23Implementing OpenXR driverBastiaan Olij
2022-02-23Merge pull request #58411 from cbscribe/rename_motion_velocityRémi Verschelde
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-22Add missing binding to AudioStream classEoin O'Neill
This allows for the extension of AudioStream where you can call `instance_plackback` on child AudioStream instances within gdscript, much like the implementation of some child classes in C++. See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22Merge pull request #57664 from skyace65/TriangulateInfoRémi Verschelde
Add more information on triangulate polygon
2022-02-22Merge pull request #58440 from novaplusplus/novas-doc-stuffRémi Verschelde
Fix incorrect surfacetool example in class docs
2022-02-22Document String's humanize_size static methodNova
2022-02-22Fix incorrect SurfaceTool example in class docsNova
2022-02-21Update doc for match: empty argument doesn't match anythingMarkus Sauermann
2022-02-19Merge pull request #58042 from Sauermann/fix-viewport-border-notificationsRémi Verschelde
Fix Viewport mouse enter+exit notifications
2022-02-18Document that meshes and lights must be fully set up before baking VoxelGIHugo Locurcio
2022-02-18Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-updateRémi Verschelde
2022-02-18Merge pull request #58266 from clayjohn/revert-sky-changeRémi Verschelde
2022-02-18Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameterPierre-Thomas Meisels
2022-02-18Merge pull request #58106 from Calinou/audioserver-capture-device-propertyRémi Verschelde
2022-02-17Revert "Default to real-time radiance map filter for environment sky ↵clayjohn
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8.
2022-02-17Updated out of date CharacterBody documentation.Hannah Crawford
2022-02-17Expose `AudioServer.capture_device` as a propertyHugo Locurcio
This is more consistent with `AudioServer.device` (for output), which is already exposed as a property.
2022-02-17Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde
2022-02-17Merge pull request #58243 from timothyqiu/doc-ani-nodeRémi Verschelde