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2021-06-13Fix some virtual methodskobewi
2021-06-12Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibilityRémi Verschelde
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
2021-06-12Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` descriptionHugo Locurcio
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Merge pull request #47242 from sygi/bitmap-opaque-polygonsRémi Verschelde
2021-06-11Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-c...Rémi Verschelde
2021-06-11Document applying VRAM compression setting changes retroactivelyHugo Locurcio
2021-06-11Merge pull request #49312 from RandomShaper/reference_to_ref_countRémi Verschelde
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
2021-06-11Merge pull request #34566 from Heikki00/34541_to_json_precisionRémi Verschelde
2021-06-11Add Time singletonAaron Franke
2021-06-11Add documentation to Bitmaps opaque_to_polygons.sygi
2021-06-11Merge pull request #47584 from HaSa1002/docs-lang-7Rémi Verschelde
2021-06-11Port code examples to C# (V)Johannes
2021-06-10Let var2str display StringName with correct sigilJonathan Gollnick
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-06-09Refactor CommandQueueMTreduz
2021-06-09Merge pull request #42248 from Chaosus/vs_particles_shaderRémi Verschelde
2021-06-09Merge pull request #49395 from nekomatata/floor-max-angle-degreesRémi Verschelde
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-08Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bindRémi Verschelde
2021-06-08Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
2021-06-07Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_eventRémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-07Merge pull request #49337 from Chaosus/vs_texture_funcRémi Verschelde
2021-06-07Merge pull request #49349 from SirQuartz/patch-5Rémi Verschelde
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-06Merge pull request #49325 from reduz/rename-gi-classesRémi Verschelde
2021-06-05Edit "quit()" method description in `SceneTree`Nick Huelin
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-05Rename GI Classesreduz
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Merge pull request #48920 from aaronfranke/acceptRémi Verschelde