Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-13 | Merge pull request #53597 from Xeadriel/patch-1 | Rémi Verschelde | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Add that elapsed_time in CharFXTransform resets when RichTextLabels text is ↵ | Xeadriel | |
changed Update doc/classes/CharFXTransform.xml Grammar fix Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com> | |||
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Merge pull request #53636 from KoBeWi/colorayer | Rémi Verschelde | |
Add modulate property to TileMap layers | |||
2021-10-12 | Add a way to force undo/redo operations to be kept in MERGE_ENDS mode | Gilles Roudière | |
2021-10-12 | Merge pull request #52548 from m4gr3d/customize_metadata_dir_master | Rémi Verschelde | |
Make the project data directory customizable | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Make the project data directory customizable. | ne0fhyk | |
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Move add_syntax_highlighter bind to ScriptEditorBase | Paulb23 | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-10-09 | Mention remove_node() side effect of potentially setting owner to null | zacryol | |
2021-10-09 | Fix typo in the `Timer.wait_time` description | Hugo Locurcio | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Add a warning for Timer nodes with very low wait times | Hugo Locurcio | |
Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode). | |||
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio | |
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs. | |||
2021-10-08 | Merge pull request #53549 from DeeJayLSP/refcounted-fix-description | Rémi Verschelde | |
2021-10-08 | Fix RefCounted description | DeeJayLSP | |
If the class name is modified, its name in the description should be too. However, pluralization is a bit complicated in this case. I'll give the options `RefCounteds` and `reference-counted objects`. Maybe both can be used. | |||
2021-10-08 | [Net] Add call_local argument to Node.rpc_config. | Fabio Alessandrelli | |
2021-10-07 | Merge pull request #53493 from DeeJayLSP/patch-1 | Rémi Verschelde | |
2021-10-07 | Merge pull request #53541 from Calinou/doc-call-group-null | Rémi Verschelde | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values | Rémi Verschelde | |
2021-10-07 | Document null argument limitation with `SceneTree.call_group()` | Hugo Locurcio | |
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio | |
The colors' alpha channel is ignored, so there's no point in exposing it in the editor. | |||
2021-10-07 | Clamp Environment's SSR fade-in and fade-out to positive values | Hugo Locurcio | |
Negative values result in rendering glitches. | |||
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | DisplayServer: Add multiple descriptions for methods. | DeeJayLSP | |
Added multiple descriptions for clipboard, mouse and window methods. | |||
2021-10-07 | i18n: Sync classref translations with `3.x` branch | Rémi Verschelde | |
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations. | |||
2021-10-06 | Merge pull request #53455 from briansemrau/thread-is-executing | Rémi Verschelde | |
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API. | |||
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-06 | [core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`. | Brian Semrau | |
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread. | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Merge pull request #53472 from akien-mga/doc-update-tutorial-links | Rémi Verschelde | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-10-06 | Merge pull request #53416 from DeeJayLSP/patch-1 | Rémi Verschelde | |
2021-10-06 | Merge pull request #53446 from nekomatata/container-pre-sort-children | Rémi Verschelde | |
2021-10-05 | Describe how window mode setter and getter works | DeeJayLSP | |
2021-10-05 | Add pre-sort signal and notification in Container | PouleyKetchoupp | |
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer. | |||
2021-10-05 | makerst: Disable making refs for operator methods | Rémi Verschelde | |
As this requires more work to ensure that the refs are valid and unique. | |||
2021-10-05 | makerst: Make external links anonymous | Rémi Verschelde | |
Otherwise we get errors if we use the same title for different links in a given class. | |||
2021-10-05 | makerst: Add substitution for static qualifier | Rémi Verschelde | |
2021-10-05 | doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs | Rémi Verschelde | |
And fix up formatting not supported by makerst. | |||
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-04 | Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idle | Rémi Verschelde | |