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2019-04-05Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
2019-04-05Merge pull request #27153 from YeldhamDev/animsprite_backwardsRémi Verschelde
Make AnimatedSprite able to play backwards
2019-04-05Merge pull request #27240 from Chaosus/clear_line_pointsRémi Verschelde
Added method to clear all points in Line2D
2019-04-05Merge pull request #27233 from Chaosus/tween_signalRémi Verschelde
Added signal for Tween emitted at full completion
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05Merge pull request #27365 from Byteron/tile_map_negative_offsetMariano Javier Suligoy
TileMap, negative Y and X Offset
2019-04-05added negative X and negative Y offset to TileMapAaron Winter
clang-format added negative X and negative Y offset to TileMap
2019-04-03Add documentation about nested YSort nodes.Juan Linietsky
2019-04-03Added signal for Tween emitted at completionChaosus
2019-04-01Merge pull request #27485 from Faless/io/encode_decode_safety_prRémi Verschelde
Safer encode/decode variant.
2019-04-01Add object encoding param to serialization methodsFabio Alessandrelli
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative).
2019-04-01Multiplayer API now respects allow_object_decodingFabio Alessandrelli
Add doc about allow_object_decoding in PacketPeer
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-04-01doc: Fix formatting bug from #27429Rémi Verschelde
2019-03-29ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]Ignacio Etcheverry
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29EditorHelp, makerst: Improve enum ref resolving and constant ref supportIgnacio Etcheverry
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-27Merge pull request #27461 from avencherus/atan2-docRémi Verschelde
Corrects small typo in atan2() documentation.
2019-03-27Merge pull request #27429 from cbscribe/kcc_classref_fixesRémi Verschelde
[DOC] Physics[2D]DirectBodyState updates
2019-03-27Corrects small typo in atan2() documentation.Jared
2019-03-25[DOC] Physics[2D]DirectBodyState updatesChris Bradfield
2019-03-23Better documentation for some move_and_slide parametersTomasz Chabora
2019-03-19Added method to clear all points in Line2DChaosus
2019-03-17Make AnimatedSprite able to play backwardsMichael Alexsander Silva Dias
2019-03-16Merge pull request #27109 from homer666/docs-particles2d-tutorialRémi Verschelde
[DOCS] Add tutorial link to Particles2D
2019-03-16Merge pull request #27031 from cbscribe/kcc_classref_minor_updatesRémi Verschelde
[DOCS] minor classref updates
2019-03-16[DOCS] Add tutorial link to Particles2Dhomer666
2019-03-14[DOCS] minor classref updatesChris Bradfield
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-13Merge pull request #27000 from clayjohn/multimesh_docRémi Verschelde
[DOC] Linked various tutorials in the classref
2019-03-12linked tutorials in the classrefclayjohn
2019-03-12doc: Sync classref with current sourceRémi Verschelde
2019-03-12AudioStreamSample: Don't crash when writing to file failsmerumelu
2019-03-10doc: Fix style for vararg in makerstRémi Verschelde
2019-03-08Request Android record permission when neededDESKTOP-3H3MR3A\eloisa
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07doc: Sync classref with current sourceRémi Verschelde
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default
2019-03-05makerst: make vararg methods look the same as in editor helpmerumelu
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-05Remove "TODO" instances in the docsMichael Alexsander Silva Dias
2019-03-04Further clarify docs for #26545Juan Linietsky
2019-03-03mentioned possible use of property:component syntaxpsuhas77
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-02Made the tooltip position offset configurableAndrettin
2019-02-27Merge pull request #26354 from Pobega/elaborate-manual-animation-quirksRémi Verschelde
docs: Elaborate AnimationPlayer manual advancing
2019-02-27Elaborate AnimationPlayer manual advancingMichael Pobega
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points.
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-02-26Clarify how to use MultiMesh.set_instance_color.Ryan Roden-Corrent
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
2019-02-25doc: Sync classref with current sourceRémi Verschelde
2019-02-25doc: Fix wrong tagRémi Verschelde
2019-02-24[DOCS] Minor classref updates.Chris Bradfield