Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. | |||
2019-04-05 | Merge pull request #27153 from YeldhamDev/animsprite_backwards | Rémi Verschelde | |
Make AnimatedSprite able to play backwards | |||
2019-04-05 | Merge pull request #27240 from Chaosus/clear_line_points | Rémi Verschelde | |
Added method to clear all points in Line2D | |||
2019-04-05 | Merge pull request #27233 from Chaosus/tween_signal | Rémi Verschelde | |
Added signal for Tween emitted at full completion | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-03 | Add documentation about nested YSort nodes. | Juan Linietsky | |
2019-04-03 | Added signal for Tween emitted at completion | Chaosus | |
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-04-01 | Multiplayer API now respects allow_object_decoding | Fabio Alessandrelli | |
Add doc about allow_object_decoding in PacketPeer | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-04-01 | doc: Fix formatting bug from #27429 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2019-03-29 | EditorHelp, makerst: Improve enum ref resolving and constant ref support | Ignacio Etcheverry | |
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included). | |||
2019-03-27 | Merge pull request #27461 from avencherus/atan2-doc | Rémi Verschelde | |
Corrects small typo in atan2() documentation. | |||
2019-03-27 | Merge pull request #27429 from cbscribe/kcc_classref_fixes | Rémi Verschelde | |
[DOC] Physics[2D]DirectBodyState updates | |||
2019-03-27 | Corrects small typo in atan2() documentation. | Jared | |
2019-03-25 | [DOC] Physics[2D]DirectBodyState updates | Chris Bradfield | |
2019-03-23 | Better documentation for some move_and_slide parameters | Tomasz Chabora | |
2019-03-19 | Added method to clear all points in Line2D | Chaosus | |
2019-03-17 | Make AnimatedSprite able to play backwards | Michael Alexsander Silva Dias | |
2019-03-16 | Merge pull request #27109 from homer666/docs-particles2d-tutorial | Rémi Verschelde | |
[DOCS] Add tutorial link to Particles2D | |||
2019-03-16 | Merge pull request #27031 from cbscribe/kcc_classref_minor_updates | Rémi Verschelde | |
[DOCS] minor classref updates | |||
2019-03-16 | [DOCS] Add tutorial link to Particles2D | homer666 | |
2019-03-14 | [DOCS] minor classref updates | Chris Bradfield | |
2019-03-13 | Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset | Rémi Verschelde | |
Make the Tooltip Position Offset Configurable | |||
2019-03-13 | Merge pull request #27000 from clayjohn/multimesh_doc | Rémi Verschelde | |
[DOC] Linked various tutorials in the classref | |||
2019-03-12 | linked tutorials in the classref | clayjohn | |
2019-03-12 | doc: Sync classref with current source | Rémi Verschelde | |
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-10 | doc: Fix style for vararg in makerst | Rémi Verschelde | |
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-07 | Define android/modules globally so it appears in Project Settings | Rémi Verschelde | |
Until now people had to add it manually to project.godot to load custom modules. | |||
2019-03-07 | doc: Sync classref with current source | Rémi Verschelde | |
2019-03-06 | Merge pull request #26633 from akien-mga/driver-fallback-etc | Rémi Verschelde | |
Disable driver fallback to GLES2 by default | |||
2019-03-05 | makerst: make vararg methods look the same as in editor help | merumelu | |
2019-03-05 | Disable driver fallback to GLES2 by default | Rémi Verschelde | |
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569. | |||
2019-03-05 | Remove "TODO" instances in the docs | Michael Alexsander Silva Dias | |
2019-03-04 | Further clarify docs for #26545 | Juan Linietsky | |
2019-03-03 | mentioned possible use of property:component syntax | psuhas77 | |
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description. | |||
2019-03-02 | Made the tooltip position offset configurable | Andrettin | |
2019-02-27 | Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks | Rémi Verschelde | |
docs: Elaborate AnimationPlayer manual advancing | |||
2019-02-27 | Elaborate AnimationPlayer manual advancing | Michael Pobega | |
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points. | |||
2019-02-27 | Update ScrollContainer description to be less ambiguous. | nuke | |
2019-02-26 | Clarify how to use MultiMesh.set_instance_color. | Ryan Roden-Corrent | |
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements. | |||
2019-02-25 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-25 | doc: Fix wrong tag | Rémi Verschelde | |
2019-02-24 | [DOCS] Minor classref updates. | Chris Bradfield | |