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2022-08-01docs: Caveats of NavigationMesh.create_from_meshMartin Norling
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01Merge pull request #55387 from RPicster/particles-turbulenceRémi Verschelde
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
Tweak default fog settings for better appearance
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
Treat specular less than 0.02 as occlusion
2022-08-01Merge pull request #63733 from akien-mga/file-get_as_text-skip-CRRémi Verschelde
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01Tweak default fog settings for better appearanceHugo Locurcio
- Increase the default non-volumetric fog density to 0.01 to make adjustments more visible. - Use a less saturated non-volumetric fog color by default (a mix of the sky and horizon colors of the new default ProceduralSkyMaterial). - Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results in more realistic appearance of volumetric fog, at a very low performance cost.
2022-08-01Add support for command-line user arguments.Juan Linietsky
Implements the standard Unix double dash (--) commandline argument: * Arguments after a double dash (--) are ignored by Godot and stored for the user. * User can access them via `OS.get_cmdline_user_args()` Example: `godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-07-31Treat specular less than 0.02 as occlusionclayjohn
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-08-01File: Re-add support to skip CR (`\r`) in `File::get_as_text`Rémi Verschelde
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717.
2022-07-31Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemodeRémi Verschelde
2022-07-31Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4Rémi Verschelde
2022-07-31Merge pull request #63429 from RandomShaper/indicate_overriddenRémi Verschelde
2022-07-31Merge pull request #56087 from zaevi/return_key_indexRémi Verschelde
2022-07-31Tweak VoxelGI defaults for better qualityHugo Locurcio
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31Make `Animation::track_insert_key` return key indexZae
2022-07-31 Add GraphEdit.is_node_hover_valid(...) methodJohannes Witt
This is a virtual method that can be used to add additional error condition checks while the connection is still being dragged. If true is returned, the connection is valid. If false is returned, the connection is invalid and thus not possible (ie. it will not snap). The virtual method is exposed with an underscore to scripts.
2022-07-31Expose load_threaded_request's cachemode to GDScriptRobin Arys
2022-07-30Make Decal's `modulate` property affect emission color as wellHugo Locurcio
This can be used to recolor special effects such as fake area fog without having to create separate textures for each color. - Improve the Decal class documentation.
2022-07-30Improve usability of non-default values in the property inspectorPedro J. Estébanez
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed. - Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30Merge pull request #49288 from Calinou/doc-improve-collisionobjectRémi Verschelde
Improve CollisionObject2D and CollisionObject3D pickable documentation
2022-07-30Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3dRémi Verschelde
Fix typos in the CharacterBody3D doc file
2022-07-30Merge pull request #63648 from snailrhymer/mesh-classref-fixesRémi Verschelde
Fix add_surface_from_arrays description in classref
2022-07-30Merge pull request #48548 from Calinou/editor-help-add-editor-settingsRémi Verschelde
Add support for documenting most editor settings in the class reference
2022-07-29Fix add_surface_from_arrays description in classrefSnailRhymer
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly.
2022-07-29Merge pull request #61647 from KoBeWi/SaverResourceRémi Verschelde
2022-07-29Merge pull request #63638 from PrecisionRender/improve-shape-cast-docsRémi Verschelde
2022-07-29Fix typos in the CharacterBody3D doc filefabriceci
2022-07-29Add support for documenting most editor settings in the class referenceHugo Locurcio
Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29Improve `ShapeCast2D` and `ShapeCast3D` docsPrecisionRender
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-07-29Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methodsRémi Verschelde
Expose TileMap methods related to the name of custom data layers
2022-07-29Merge pull request #63603 from aaronfranke/editor-pathsRémi Verschelde
Move editor paths into the EditorPaths class
2022-07-29Merge pull request #63595 from reduz/remove-signal-connect-bindsRémi Verschelde
Remove Signal connect binds
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-29expose TileMap methods related to the name of custom data layersajreckof
2022-07-29Merge pull request #63617 from KoBeWi/v3c70r4Rémi Verschelde
2022-07-29Merge pull request #62601 from smix8/navigation_3d_debug_4.xRémi Verschelde
2022-07-29Fix Vector4 serializationkobewi
2022-07-29Add more detailed Navigation Debug Visualizationsmix8
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29Merge pull request #63161 from PrecisionRender/masterRémi Verschelde
Add `ShapeCast3D` node
2022-07-28Rename every instance of "OGG" to "Ogg"DeeJayLSP
2022-07-28Merge pull request #63049 from Faless/mp/4.x_as_moduleRémi Verschelde
2022-07-28Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde
2022-07-28Merge pull request #60957 from DeeJayLSP/sample_pcmRémi Verschelde
2022-07-28Add ShapeCast3D nodePrecisionRender
2022-07-28Rename AudioStreamSample to a more discoverable nameDeeJayLSP
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference.
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-28Patch the make_rst.py utility to handle specially operators with '<'Jcrespo
When generating rst files from xml class reference, unknown references to operators were generated, as something like: :ref:`operator <<class_Vector2_operator_lt_bool>` was rendered in html as: operator ( Vector2 right ) -it just needed escaping. The small addendum checks for operator names containing '<' and substitutes it with '\<', escaping at rst level and generating instead the right rendered html: operator < ( Vector2 right ) This affected mostly the reference pages of the VectorX family of classes. If in the future more types need escaping, a more general solution will be needed.