Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-25 | Merge pull request #60445 from nathanfranke/minor-changes | Rémi Verschelde | |
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote | |||
2022-04-25 | Merge pull request #60450 from timothyqiu/packed-array-doc | Rémi Verschelde | |
Remove `Array` link in description of `Packed*Array` | |||
2022-04-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3) | |||
2022-04-25 | Merge pull request #60472 from KoBeWi/dragging_rights | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-24 | Improve descriptions for drag methods | kobewi | |
2022-04-24 | Fix type name typo in Debug Adapter Protocol | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-23 | Changed "pair" to "triplet" in Vector3 definition | GTcreyon | |
2022-04-23 | Remove Array link in description of PackedArrays | Haoyu Qiu | |
2022-04-22 | improve OS.get_name classref, misc/scripts fixes, remove trailing quote | Nathan Franke | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Merge pull request #50175 from kleonc/image-blit-blend-fix-rects | Hugo Locurcio | |
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments | |||
2022-04-16 | Document timestamp decimal fraction in Time | Haoyu Qiu | |
2022-04-13 | Add `font_separator` and related properties to `PopupMenu` | Michael Alexsander | |
2022-04-14 | Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here | Rémi Verschelde | |
Fix and tweak labeled separator in `PopupMenu` | |||
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Fix and tweak labeled separator in `PopupMenu` | Michael Alexsander | |
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions | Rémi Verschelde | |
2022-04-13 | Merge pull request #60028 from LightningAA/Improve-Signal-Docs | Rémi Verschelde | |
2022-04-13 | Merge pull request #60034 from Calinou/camera-allow-lower-size | Rémi Verschelde | |
2022-04-13 | Color: Rename `to_srgb`/`to_linear` to include base color space | Rémi Verschelde | |
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit. | |||
2022-04-13 | Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc | Rémi Verschelde | |
2022-04-13 | Merge pull request #60017 from timothyqiu/nav-server-free | Rémi Verschelde | |
Rename `NavigationServer`'s `free` method to `free_rid` | |||
2022-04-12 | Add documentation to CheckBox | SuddenlyNothing | |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Merge pull request #60170 from ConteZero/context_menu | Rémi Verschelde | |
2022-04-12 | Merge pull request #60171 from Chaosus/restore_aa | Yuri Rubinsky | |
2022-04-12 | Add context menu to RichTextLabel | ConteZero | |
2022-04-12 | Merge pull request #60069 from Calinou/fsr-fix-editor-enum | Rémi Verschelde | |
2022-04-12 | Restore antialiasing for `draw_line` | Yuri Roubinsky | |
2022-04-12 | Improves EditorInspector documentation | Haoyu Qiu | |
2022-04-11 | Merge pull request #60102 from KoBeWi/graphememe | Rémi Verschelde | |
2022-04-11 | Merge pull request #59980 from reduz/animation-libraries | Rémi Verschelde | |
2022-04-11 | Merge pull request #60111 from KoBeWi/the_files_have_landed | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-11 | Merge pull request #60125 from Calinou/makerst-improve-error-reporting | Rémi Verschelde | |
2022-04-11 | Merge pull request #60104 from ConteZero/shortcut_keys | Rémi Verschelde | |
2022-04-11 | makerst: Improve error reporting | Hugo Locurcio | |
- List file names before error descriptions, as is common in linters. - Print the number of errors reported at the end of the list. - Use double quotes instead of single quotes in messages. | |||
2022-04-11 | Improvements to files_dropped signal | kobewi | |
2022-04-10 | Add select_all() to RichTextLabel | ConteZero | |
2022-04-10 | Improve shaped_text_get_word_breaks() | kobewi | |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio | |
2022-04-09 | Fix up direction doc description | fabriceci | |