Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-28 | Merge pull request #29248 from Cheeseness/camera_project_fix | Rémi Verschelde | |
Add a depth parameter to Camera::project_position() | |||
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-29 | Add a depth parameter to Camera::project_position() | Cheeseness | |
2019-05-28 | Merge pull request #28454 from homer666/popup-centered-maxsize | Rémi Verschelde | |
Add `popup_centered_clamped()` method to Popup | |||
2019-05-27 | Make animation editor change tracks positions instead of swapping them | Michael Alexsander Silva Dias | |
2019-05-27 | add get_camera_rid method | Jummit | |
2019-05-27 | Merge pull request #29119 from bruvzg/native_icon_support | Rémi Verschelde | |
Add native window/taskbar icon support for Windows and macOS. | |||
2019-05-26 | Add example usage for get_rect() | Tomasz Chabora | |
2019-05-24 | Add "GUI skinning" tutorial link to the 'Theme' doc | Michael Alexsander Silva Dias | |
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-24 | Merge pull request #29055 from cbscribe/kcc_docs_animstate | Rémi Verschelde | |
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback] | |||
2019-05-24 | Merge pull request #29127 from Xrayez/geometry-delaunay-bind | Rémi Verschelde | |
Expose 2D Delaunay triangulation in Geometry singleton | |||
2019-05-24 | Add native window/taskbar icon support for Windows and macOS. | bruvzg | |
Co-authored-by: Markus Törnqvist <mjt@nysv.org> | |||
2019-05-24 | [DOCS] Add descriptions to AnimationNodeStateMachine[Playback] | Chris Bradfield | |
2019-05-24 | Merge pull request #29146 from seandheffernan/returnFix2 | Rémi Verschelde | |
Change "Return" to "Returns" where necessary in XML documentation | |||
2019-05-24 | Expose 2D Delaunay triangulation in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)` The interface is the same as in `Triangulate` library, returning indices into triangulated points. | |||
2019-05-23 | Change "Return" to "Returns" where necessary in XML documentation | Sean Heffernan | |
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867 | |||
2019-05-23 | Fixed virtual method not showing up in autocomplete and docs | WiggleWizard | |
2019-05-22 | Expose 2D polygon boolean operations in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Clipper 6.4.2 is used internally to perform polypaths clipping, as well as inflating/deflating polypaths. The following methods were added: ``` Geometry.merge_polygons_2d(poly_a, poly_b) # union Geometry.clip_polygons_2d(poly_a, poly_b) # difference Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection Geometry.exclude_polygons_2d(poly_a, poly_b) # xor Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b) Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b) Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate Geometry.offset_polyline_2d(polyline, delta) # returns polygons // This one helps to implement CSG-like behaviour: Geometry.transform_points_2d(points, transform) ``` All the methods return an array of polygons/polylines. The resulting polygons could possibly be holes which could be checked with `Geometry.is_polygon_clockwise()` which was exposed to scripting as well. | |||
2019-05-22 | Merge pull request #29022 from mrcdk/preview_generator_fixes | Rémi Verschelde | |
Add some extra functions to EditorResourcePreviewGenerator | |||
2019-05-21 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-20 | Merge pull request #27886 from LeonardMeagher2/obj_to_string | Rémi Verschelde | |
Allow overriding how scripted objects are converted to strings | |||
2019-05-20 | Merge pull request #28985 from rcorre/advance_condition_docs | Rémi Verschelde | |
Clarify auto_advance. | |||
2019-05-20 | doc: Document default value for PhysicsBody collision layers | Rémi Verschelde | |
Supersedes #28971. Co-authored-by: Mitch Curtis <mitch.curtis@qt.io> | |||
2019-05-20 | Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to ↵ | MrCdK | |
generate_small_preview_automatically() Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages | |||
2019-05-19 | Clarify auto_advance. | Ryan Roden-Corrent | |
Make the docs more clear about how you can use auto_advance. Calling it a "variable" is vague, so I updated the docs to clearly state that it becomes a boolean parameter on the AnimationTree. Fixes godotengine/godot-docs#2439. | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-17 | Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor | Max Hilbrunner | |
Add feature to show spaces in code editor | |||
2019-05-17 | Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays | Max Hilbrunner | |
Add description for EditorPlugin.update_overlays | |||
2019-05-17 | Add description for EditorPlugin.update_overlays | volzhs | |
2019-05-17 | Merge pull request #28950 from YeldhamDev/doc_string_format_link | Julian Murgia | |
Add "String Formatting" tutorial link to the 'String' doc | |||
2019-05-16 | Add "String Formatting" tutorial link to the 'String' doc | Michael Alexsander Silva Dias | |
2019-05-16 | Merge pull request #28587 from Daw11/lanczos | Max Hilbrunner | |
Implement Lanczos image filter | |||
2019-05-16 | Add support for [url=] tag to makerst.py | Stanislav | |
Fixes #28904 | |||
2019-05-15 | doc: Fix issues found by the parser | Rémi Verschelde | |
2019-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-14 | Improve the CanvasItem documentation | Hugo Locurcio | |
This makes it clear that line width and antialiasing in `draw_multiline()` aren't implemented yet (see #16448). | |||
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-05-13 | Merge pull request #28326 from BastiaanOlij/center_heightmap | Rémi Verschelde | |
Center shape according to logic Bullet applies | |||
2019-05-11 | updated description of Array.shuffle to properly describe that it uses the ↵ | hbina085 | |
same common seed at every runtime, thus being reproducible in general | |||
2019-05-08 | Docs: Add tutorials for KinematicBody2D | Guilherme Felipe | |
2019-05-07 | Improved the AnimatedSprite docs; added description to speed_scale. | Ken Paulson | |
2019-05-07 | Add transform support to deal with Bullets centering of shapes | Bastiaan Olij | |
2019-05-07 | Center shape according to logic Bullet applies | Bastiaan Olij | |
2019-05-06 | Merge pull request #28330 from BastiaanOlij/improve_multimesh | Rémi Verschelde | |
Added set_as_bulk_array, fixed transform2D saving and documentation | |||
2019-05-05 | Implement Lanczos image filter | Daw11 | |
2019-05-05 | Merge pull request #28643 from t-karcher/patch-1 | Max Hilbrunner | |
Update of RigidBody2D class description | |||
2019-05-04 | Document dictionary erase return value | lopho | |
2019-05-03 | Allow overriding how scripted objects are converted to strings | Leonard Meagher | |
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()` | |||
2019-05-03 | Update of RigidBody2D class description | Thomas Karcher | |
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734 |