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2020-06-14Merge pull request #39529 from ricardoprins/pr/39419Rémi Verschelde
Add description to TileSet.is_tile_bound() method
2020-06-13Add description to TileSet.is_tile_bound() methodRicardo Prins
2020-06-13Fix Material.render_priority doc: no opaque sort31
Opaque objects are rendered using the depth buffer, so the end result appears sorted, but the opaque objects themselves are not sorted.
2020-06-11doc: Sync classref with current sourceRémi Verschelde
2020-06-11Merge pull request #39355 from SaviHex/better-docs-linksRémi Verschelde
Added a "title" attribute for the link tag in the docs xml
2020-06-11Adds full description for AudioEffectRecord.xmlVictoria Fisher
2020-06-10Added a "title" attribute for the link tag in the docs xmlSaviHex
2020-06-10Merge pull request #39430 from Calinou/doc-3d-light-radiusRémi Verschelde
Improve the 3D light documentations
2020-06-10Improve the 3D light documentationsHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/3670.
2020-06-10Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministicRémi Verschelde
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10Merge pull request #39413 from akien-mga/doc-file-store-signed-intsRémi Verschelde
doc: Make File store/get integer methods clearer
2020-06-10Merge pull request #39429 from Calinou/doc-dictionary-hash-orderRémi Verschelde
Mention ordering caveats for `Dictionary.hash()`
2020-06-10Mention ordering caveats for `Dictionary.hash()`Hugo Locurcio
See https://github.com/godotengine/godot/issues/27615.
2020-06-09doc: Make File store/get integer methods clearerRémi Verschelde
Add an example on how to store signed integers on less than 64 bits, using one bit for the signedness.
2020-06-09Merge pull request #39391 from YeldhamDev/filediag_file_iconRémi Verschelde
Add generic file icon and its modulation to the 'FileDialog'
2020-06-09Update Rigidbody 2D and 3D sleep documentation.Marcel Admiraal
2020-06-09AStar: Make get_closest_point() deterministic for equidistant pointsRémi Verschelde
Closes godotengine/godot-docs#3667. Supersedes #39405.
2020-06-08Add generic file icon and its modulation to the 'FileDialog'Michael Alexsander
2020-06-04Correct misspellings of damped spring.Marcel Admiraal
2020-06-04doc: Sync classref with current sourceRémi Verschelde
2020-06-03Merge pull request #39257 from Chaosus/fix_integer_vectors_docRémi Verschelde
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03Fix docs generation for Vector2i/Vector3i/Rect2iYuri Roubinsky
2020-06-03Merge pull request #39113 from nekomatata/bbcode-image-colorRémi Verschelde
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-02Merge pull request #39210 from Calinou/directional-light-performance-hintRémi Verschelde
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02Clarify usage of AnimationPlayer with AnimationTree and fill in empty method ↵Maganty Rushyendra
descriptions Add clarification to docs to explain that when an `AnimationPlayer` object is paired with an `AnimationTree`, several properties and methods exposed by the `AnimationPlayer` class may not work as expected. The issues occur because an `AnimationTree` runs independently, and uses its member `AnimationPlayer* player` primarily for its `Map<StringName, AnimationData> animation_set`. Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-01Add performance hints to the DirectionalLight shadow mode property hintHugo Locurcio
This also clarifies some parts in the DirectionalLight documentation.
2020-05-30Add color option for img bbcode tag in RichTextLabel to tint imagesPouleyKetchoupp
2020-05-29Merge pull request #39010 from gvekan/fix-documentationRémi Verschelde
Fix ProjectSettings.save_custom documentation
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-28Disable antialiasing on the DynamicFont outline as well when requestedHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/943.
2020-05-27makerst: Print status messages to make the CI output clearerHugo Locurcio
This also removes an unused method.
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27Expose `get_char_size()` from Font instead of BitmapFontMaganty Rushyendra
`get_char_size()` is a public virtual function defined in the `Font` class. Implementations exist for both `BitmapFont` and `Dynamic Font`. However, it was only exposed to the GDScript API through the Bitmap Font, and not for Dynamic Font. This commit exposes the function through `Font` instead. Fixes #23967
2020-05-26Fix ProjectSettings.save_custom documentationGustav
2020-05-21Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')Dominik 'dreamsComeTrue' Jasiński
Fixes: #38911
2020-05-20doc: Sync classref with current sourceRémi Verschelde
2020-05-20Merge pull request #38874 from bruvzg/tab_drv_sel_40Rémi Verschelde
[Windows] Add tablet driver selection.
2020-05-20Merge pull request #38794 from nekomatata/text-edit-search-resultRémi Verschelde
TextEdit search returns Dictionary instead of Vector
2020-05-20[Windows] Add tablet driver selection.bruvzg
2020-05-18Merge pull request #38791 from clayjohn/physical-sky-updateRémi Verschelde
Add night sky to PhysicalSkyMaterial
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-05-17Merge pull request #38795 from Calinou/doc-array-dictionary-referenceMax Hilbrunner
Document that Dictionary is always passed as reference
2020-05-17Merge pull request #38695 from dreamsComeTrue/node-swap-order-argumentsRémi Verschelde
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-16Document that Dictionary is always passed as referenceHugo Locurcio
See #38792.
2020-05-16TextEdit search returns a dictionary instead of VectorPouleyKetchoupp
Easier to use than accessing elements in a Vector using indices given by an enum. Breaks compatibility on existing scripts using this functionality.
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
Fixes: #19642
2020-05-15doc: Sync classref with current sourceRémi Verschelde