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2021-06-29Fixes to 2D viewportreduz
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up) * Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29Merge pull request #49470 from levilindsey/masterRémi Verschelde
Update File.store_var description to mention which properties of an object are included.
2021-06-29Merge pull request #37181 from jitspoe/master.button_icon_alignmentRémi Verschelde
2021-06-29Merge pull request #49812 from nekomatata/node-path-editor-updateRémi Verschelde
NodePath properly updated in the editor in more cases when nodes are moved or renamed
2021-06-29Merge pull request #49921 from SirQuartz/patch-7Rémi Verschelde
Update `Label.clip_text()` Method Description
2021-06-29Add alignment options to icons on buttons.jitspoe
They can now be centered and right-aligned. Fixes #11380.
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29Implement painting properties over TileSetsGilles Roudière
2021-06-28Merge pull request #49917 from groud/tree_disable_scrollRémi Verschelde
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28NodePath properly updated in the editor in more casesPouleyKetchoupp
Fix more cases of node path needing an update when nodes are renamed or moved in the editor. Built-in node properties: Before, node paths were checked only for script export variables. Now all properties are checked from the node, which includes built-in node properties. Allows proper node path updates for nodes like remote transform, physics joints, etc. Arrays and dictionaries: Node paths nested in array and dictionary properties are now also updated in the editor. Also update the documentation to be clear about node path update in the editor and at runtime. Co-authored-by: latorril <latorril@gmail.com>
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-27Increase the default ReflectionProbe extents to Vector3(10, 10, 10)Hugo Locurcio
On top of having a more realistic size out of the box, this matches the default VoxelGI extents for better usability.
2021-06-25Amend `Label`.clip_text() Method DescriptionNick H
This update fixes an inconsistencies in the documentation about the `clip_text()` method.
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-25Allow disabling scrolling in TreeGilles Roudière
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-25Merge pull request #49885 from reduz/implement-render-pass-supportRémi Verschelde
Implement Framebuffer Subpass support
2021-06-24Implement Framebuffer Subpass supportreduz
* Required for better optimizing mobile platforms * Will be used by the Vulkan mobile renderer.
2021-06-24Correct the description of Tween.custom_stepkobewi
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-20Move indent management to CodeEditPaulb23
2021-06-20Merge pull request #35608 from golfinq/masterRémi Verschelde
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Rich Text Label now allows for foreground colors and background colorsgolfinq
2021-06-20Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`Hugo Locurcio
2021-06-20Merge pull request #48359 from Calinou/add-engine-print-error-propertyRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Merge pull request #44806 from madmiraal/consolidate_jsonRémi Verschelde
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19Complete rewrite of TweensTomasz Chabora
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19Consolidate JSON, JSONParseResults and JSONParser into JSONMarcel Admiraal
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify()
2021-06-19Expose OS data directory getter methodsHugo Locurcio
This can be used by editor plugins and non-game applications to store data in the correct directories according to the XDG Base Directory specification.
2021-06-18Make LineShape2D normal point upwards by defaultPouleyKetchoupp
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases.
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-18Merge pull request #44156 from aaronfranke/quat-angle-toRémi Verschelde
Add Quaternion angle_to method
2021-06-18Merge pull request #49638 from aaronfranke/multiply-transformsRémi Verschelde
Allow multiplying Transforms and Basis by numbers
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
Expose collider RID in 2D/3D kinematic collision
2021-06-17Add Quaternion angle_to methodAaron Franke
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-17Implement animation slice drawing in CanvasItemreduz
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
2021-06-17Merge pull request #49670 from reduz/rename-visibility-notifiersRémi Verschelde
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levelsRémi Verschelde
Make zoom limits and step adjustable in `GraphEdit`
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
2021-06-17Merge pull request #49258 from megalobyte/editor-fixRémi Verschelde
Fixes for documentation search
2021-06-16Refactor VisibilityNotifier3Dreduz
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16Merge pull request #49238 from Paulb23/code_edit_code_foldingRémi Verschelde
Move code folding into CodeEdit and hide line hiding API
2021-06-16Documentation search fixesGregory Basile
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted"
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
Method from `String`