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2021-11-19i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
2021-11-03i18n: Sync classref translations with WeblateRémi Verschelde
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
2021-10-18i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
2021-10-07i18n: Sync classref translations with `3.x` branchRémi Verschelde
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations.
2021-08-26Correct null and boolean values being capitalised by the str commandBalloonpopper
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-08-11i18n: Sync classref translation template with current docsRémi Verschelde
2020-06-25i18n: Sync classref translation template with current docsRémi Verschelde
2020-06-25i18n: Sync classref translations with WeblateRémi Verschelde