Age | Commit message (Collapse) | Author |
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Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.
Automate it via `make merge`.
(cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f)
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(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163)
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(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
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German (de) is now above the threshold for inclusion.
(cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
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(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
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The files are directed copied from the version which was merged in `3.x`
together with the translations from Weblate.
For future commits we can do cherry-picks from `3.x` to `master` like usual
for the editor translations.
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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Missed some uncommitted changes from Weblate in the previous sync.
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