Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-08-11 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-08-11 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-05-13 | Update game controller enums. | Marcel Admiraal | |
2020-05-01 | i18n: Sync translate template for class reference | Rémi Verschelde | |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-07 | i18n: Sync translate template for class reference | Rémi Verschelde | |
Adds initial fr.po translation for initialization on Weblate. |