Age | Commit message (Collapse) | Author |
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(cherry picked from commit c93ccb5d1da8f4a01646b6f29a5ad0e87381b027)
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(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026)
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(cherry picked from commit e047c50068955c3ffa1dddcdd85222dd87564724)
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(cherry picked from commit 653687711730ae1475e9183df69e730286e6eee0)
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(cherry picked from commit af8a02ddafd64f0195956c74c6a60bf389af278f)
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(cherry picked from commit 10414fa8936836fbb790a76ad8046a7350ea20c8)
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(cherry picked from commit e86d840d4fccf9fd3e986e36bbd29a8baf750ec1)
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(cherry picked from commit 021f92a1befcecbf6762df253af63432418a93e6)
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(cherry picked from commit 4c68304e2ff3546c317593b4aa8608d7f14fe7d3)
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(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7)
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(cherry picked from commit 009b286e318d1c955dd43a6e97ab86a554c3d05d)
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(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4)
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(cherry picked from commit 9cb169504a5f529a542841bff8ff6cf91cd0b82d)
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
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(cherry picked from commit b9b23d2226261e09d4eaa581c865920c00a826c7)
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(cherry picked from commit defb8011200f3ff908dd432cdbc095e4665677ef)
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Happy new year to the wonderful Godot community!
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
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This is the new base branch for the classref translations to prepare them
for the 3.5 release.
This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
(cherry picked from commit aac4e3614975303330a7e2aa719b7a05ae8333e5)
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It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.
We still have the file names so it's relatively easy to search in file to find
the location of the source string.
(cherry picked from commit dbfe36728ed32ee93bd200678534733c89dc3150)
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(cherry picked from commit f8b4412b51dadcc262d90a1158efad79f6f55f0b)
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(cherry picked from commit f4b3c3ff09a6324ce52f5211683444464a89e163)
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(cherry picked from commit f737ed4da03af2afb6dd9725b43182ba22aef7d4)
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German (de) is now above the threshold for inclusion.
(cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
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(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508)
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The files are directed copied from the version which was merged in `3.x`
together with the translations from Weblate.
For future commits we can do cherry-picks from `3.x` to `master` like usual
for the editor translations.
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Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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Adds initial fr.po translation for initialization on Weblate.
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