Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-03 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9) | |||
2021-10-18 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit c17f051ee976ca3f192b1ead6c92aff762067508) | |||
2021-10-07 | i18n: Sync classref translations with `3.x` branch | Rémi Verschelde | |
The files are directed copied from the version which was merged in `3.x` together with the translations from Weblate. For future commits we can do cherry-picks from `3.x` to `master` like usual for the editor translations. | |||
2021-08-26 | Correct null and boolean values being capitalised by the str command | Balloonpopper | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-08-11 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |