Age | Commit message (Collapse) | Author |
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This only affects `Object` classes, not `Variant`.
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Usage:
```
# Output `VisualScript` classes only (found in `modules/visual_script`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "visual_script"
# Output CSG classes only (found in `modules/csg`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "csg"
```
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- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
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Add multiple programming language support to class reference
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This closes https://github.com/godotengine/godot-docs/issues/1753.
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This also removes an unused method.
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Improve shortcut formatting in docs
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`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
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Add more verbosity for property overrides in RST documentation
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Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
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We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
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Fixes #35501.
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Fixes godotengine/godot-docs#3071.
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- Drop the "Brief description" header as it became redundant
with this change.
- Fix a bug in the editor help where an extraneous newline was added
after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
for API users.
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Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
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Fixes #31855
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Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
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Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
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Fixes #28904
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Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
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Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
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It's now smart and keeps track of every entity in the doc files. Now it can pick up on broken references and such inside the doc files.
Eventually we'll be able to run it on Travis and check for errors automatically.
General file cleanup.
References to elements of classes now have a prefix for their type. class_Control_minimum_size_changed becomes class_Control_method_minimum_size_changed, or signal_, because the reason I did this was to fix reference conflicts.
You can also reference constants now with BBCode.
Also made it use argparse, adding an --output and a --dry-run argument.
I did not fix all the errors it's reporting in the documentation files, there's about 150+ of them but that's outside of the scope of this commit.
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Man this file even had some semicolons in it.
I cleaned up the entire file, while it's still pretty ugly it's much better now.
I also added type checks so it passes mypy --strict.
make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though.
Also some more hardening against crashes. For example XML tags without content won't cause crashes now.
Functionality has not been modified as far as I can tell.
Update Makefile for Python 3
Fix ordering issues related to enums & constants
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properly after a multi-line description
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ends with a code block
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There is now an overview table with hyperlinks, and further down a detailed
list of properties with their setter/getter and description.
Theme items are now also included in the rst output.
Refactored make_method() a bit.
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We were not consistently applying .lower() every time we construct
an hyperlink, so there would be case mismatch. It works fine to keep
the natural case for those links.
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Also change the <tutorials> structure to make use of individual <link> tags
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Fixes godotengine/godot-docs#1486.
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Instead of adding the escapes to all * and _ the tool now excludes
the characters inside [code] and [codeblock].
Resolves: #15156
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corresponding enum in the webdocs
Fixes #13254
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- Generate a correkt rst-syntax for the [/code] inline markup.
(http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup)
- Fix xml souce bugs
for the sphinx's rst syntax werrors:
class_area.rst:319: WARNING: Inline literal start-string without end-string.
class_area2d.rst:287: WARNING: Inline literal start-string without end-string.
class_audioserver.rst:287: WARNING: Inline literal start-string without end-string.
class_control.rst:509: WARNING: Inline literal start-string without end-string.
class_image.rst:422: WARNING: Inline literal start-string without end-string.
class_image.rst:434: WARNING: Inline literal start-string without end-string.
class_inputevent.rst:74: WARNING: Inline literal start-string without end-string.
class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string.
class_inputmap.rst:47: WARNING: Inline literal start-string without end-string.
class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string.
class_line2d.rst:182: WARNING: Inline literal start-string without end-string.
class_thread.rst:51: WARNING: Inline literal start-string without end-string.
class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
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