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2022-12-05Merge pull request #69343 from YuriSizov/core-missing-property-revert-gettersRémi Verschelde
Add missing public `property_*_revert` getters
2022-12-05Merge pull request #69580 from bruvzg/rtl_fix_searchRémi Verschelde
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05Merge pull request #69578 from dsnopek/android-native-handlesRémi Verschelde
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-05Merge pull request #69357 from TokageItLab/byebye-triggerRémi Verschelde
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-04[RTL] Fix search method not taking nested frame and line wraps into account.bruvzg
2022-12-04Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵David Snopek
renderer
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-03Merge pull request #64312 from KoBeWi/StringNameEditRémi Verschelde
Improve usage of StringNames in GraphEdit
2022-12-03Fix Curve3D::get_closest_point() brokenYaohua Xiong
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem. The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true. The out dated document for `get_closest_point()` is also updated.
2022-12-02Make Roughness and Refraction not mention AO[Error:27]
Removes the mentions of ambient occlusion in the descriptions and replaces them with the appropriate texture channel.
2022-12-02Improve usage of StringNames in GraphEditkobewi
2022-12-02Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew
#69357
2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
Refactor process of animation to retrive keys more exactly
2022-12-02[RichTextEffect] Restore missing `relative_index` property.bruvzg
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-29Add missing public property_*_revert gettersYuri Sizov
2022-11-29Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker
2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28Merge pull request #69138 from Calinou/doc-light2dRémi Verschelde
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-28Merge pull request #68532 from ↵Rémi Verschelde
Calinou/cmdline-user-args-add-alternative-separator Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Remove `Array.find_last()`Micky
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Document the Light2D, PointLight2D and DirectionalLight2D classesHugo Locurcio
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #68386 from MewPurPur/snappedi-snappedfRémi Verschelde
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docsRémi Verschelde
Make it clearer that printraw only prints to terminal
2022-11-24Make it clearer that printraw only prints to terminalVolTer
2022-11-24Merge pull request #69107 from Mickeon/oopsRémi Verschelde
Fix warning in Signal Documentation
2022-11-24Merge pull request #69089 from raulsntos/dotnet/docs-objectRémi Verschelde
Fix C# documentation for Godot.Object
2022-11-24Fix warning in Signal DocumentationMicky
2022-11-24Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fixRémi Verschelde
`Curve3D` bake refactor continue
2022-11-24Merge pull request #69037 from M-O-Marmalade/distortion-fixesRémi Verschelde
AudioEffectDistortion docs & inspector edits
2022-11-24Merge pull request #69086 from Calinou/doc-physicalskymaterialRémi Verschelde
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24Merge pull request #69060 from rburing/exclude_typedarrayRémi Verschelde
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24Fix C# documentation for Godot.ObjectRaul Santos
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24Document PhysicalSkyMaterial's `energy_multiplier` propertyHugo Locurcio
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-23Merge pull request #68217 from Mickeon/doc-stringmngffhMax Hilbrunner
Add missing String & StringName operator descriptions
2022-11-23Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallableMax Hilbrunner
Tweak Callable's documentation