index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
Age
Commit message (
Expand
)
Author
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Document DynamicFont limitations and a possible workaround
Hugo Locurcio
2020-04-17
Document image size limits
Hugo Locurcio
2020-04-17
Clarify that angles must be specified as radians in the documentation
Hugo Locurcio
2020-04-16
Made possible to specify where to dump the contents when loading a ".pck" file
Michael Alexsander
2020-04-16
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Rémi Verschelde
2020-04-16
Merge pull request #37747 from KoBeWi/cam2center
Rémi Verschelde
2020-04-16
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
Rémi Verschelde
2020-04-16
Merge pull request #37832 from Calinou/doc-improve-dictionary
Rémi Verschelde
2020-04-16
Merge pull request #37824 from nekomatata/rigid-body-force-doc
Rémi Verschelde
2020-04-15
Improve the AudioStreamSample class documentation
Hugo Locurcio
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-13
Mention `keep_pressed_outside` caveat in the BaseButton documentation
Hugo Locurcio
2020-04-13
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-12
Improve the Dictionary class documentation
Hugo Locurcio
2020-04-12
More details in Rigid Body add_force documentation
PouleyKetchoupp
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-10
Fix OptionButton docs godotengine#36803
Zak Grumbles
2020-04-10
Clarify Transform scaled Method description.
Markus Sauermann
2020-04-10
Improve shortcut formatting in docs
Yuri Sizov
2020-04-10
Merge pull request #37297 from dalexeev/doc_file
Rémi Verschelde
2020-04-10
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rémi Verschelde
2020-04-10
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
Rémi Verschelde
2020-04-10
Improve Camera2D documentation
Tomasz Chabora
2020-04-10
Merge pull request #37566 from lucaslcode/clarify_autotile
Rémi Verschelde
2020-04-10
Merge pull request #37699 from lupoDharkael/committing-typo
Rémi Verschelde
2020-04-09
Clarify documentation and indicate that rect_clip_content affects only Canvas...
Markus Sauermann
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-08
Replace is_commiting_action with is_committing_action
lupoDharkael
2020-04-08
Improve the CameraServer and CameraFeed class documentations
Hugo Locurcio
2020-04-07
i18n: Sync translate template for class reference
Rémi Verschelde
2020-04-07
Merge pull request #37589 from Nannaquin/updatecolordoc
Rémi Verschelde
2020-04-06
Merge pull request #37556 from KoBeWi/kill_get_index
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-05
Add reference of Color8 function to Color class documentation
Nannaquin
2020-04-04
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Rémi Verschelde
2020-04-03
clarify autotile_coord in docs
lucaslcode
2020-04-03
Expose 'Embedded Windows Mode' as Editor and Project Settings
Dominik 'dreamsComeTrue' Jasiński
2020-04-03
Re-expose a simplified version of the stretch properties in SubViewport
Michael Alexsander
2020-04-03
Merge pull request #37505 from YeldhamDev/viewcont_rename
Rémi Verschelde
2020-04-03
doc: Sync classref with current source
Rémi Verschelde
2020-04-02
Clarify Dictionary duplicate params godotengine#37162
Zak Grumbles
2020-04-01
Rename ViewportContainer to SubViewportContainer
Michael Alexsander
2020-03-31
Merge pull request #35765 from clayjohn/master
Rémi Verschelde
2020-03-31
Merge pull request #37442 from YeldhamDev/subviewport_register
Rémi Verschelde
2020-03-31
doc: Sync classref with DisplayServer/Window changes
Rémi Verschelde
2020-03-30
Clarify docs for Thread.start() godotengine#36032
Zak Grumbles
2020-03-30
Add a method to retrieve active material from MeshInstance
clayjohn
[prev]
[next]