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2022-09-20Add note about JSON.parse not being spec compliantRedMser
2022-09-20[macOS] Add an option to align window buttons in "extend to title" mode.bruvzg
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20Merge pull request #66122 from raulsntos/dotnet/FirAccess🌲-docsRémi Verschelde
Improve C# documentation for FileAccess and DirAccess
2022-09-20Merge pull request #66127 from RedMser/vs-cleanupRémi Verschelde
Further cleanup of VisualScript references
2022-09-20Merge pull request #65880 from paulloz/dotnet/class-refRémi Verschelde
Add new C# code blocks to class ref pages
2022-09-19Merge pull request #65918 from clayjohn/quadmeshRémi Verschelde
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19Merge pull request #66108 from Zylann/editor_inspector_get_selected_pathRémi Verschelde
Expose `EditorInspector.get_selected_path`
2022-09-19Further cleanup of VisualScript referencesRedMser
2022-09-19Add new C# code blocks to class ref pagesPaul Joannon
- AStarGrid2D - Engine - Font - Node - OS - Tweens
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19Improve C# documentation for FileAccess and DirAccessRaul Santos
- Adds using statements to C# examples to ensure the resources are freed after usage - Adds explanation about the importance of disposing the FileAccess now that we don't have a close method
2022-09-19Add QuadMesh back as a subclass of PlaneMesh.clayjohn
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19Expose `EditorInspector.get_selected_path`Marc Gilleron
2022-09-19Merge pull request #65271 from KoBeWi/FirAccess🌲Rémi Verschelde
Replace File/Directory with FileAccess/DirAccess
2022-09-19Merge pull request #66079 from Zylann/project_settings_restartRémi Verschelde
Expose ProjectSettings.set_restart_if_changed(name, restart)
2022-09-19Merge pull request #66104 from Zylann/notification_local_transform_changedRémi Verschelde
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19Merge pull request #66097 from Zylann/make_atlas_vec2iRémi Verschelde
make_atlas`
2022-09-19Merge pull request #66080 from Zylann/editor_property_set_read_onlyRémi Verschelde
Expose `EditorProperty._set_read_only` virtual method
2022-09-19Expose ProjectSettings.set_restart_if_changed(name, restart)Marc Gilleron
2022-09-19Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`Marc Gilleron
2022-09-19Expose `EditorProperty._set_read_only` virtual methodMarc Gilleron
2022-09-19Use `Vector2i` when returning atlas size in `Geometry2D::make_atlas`Marc Gilleron
2022-09-19Replace File/Directory with FileAccess/DirAccesskobewi
2022-09-19Merge pull request #66070 from KoBeWi/call_of_undoRémi Verschelde
Change UndoRedo to use Callables
2022-09-19Merge pull request #65915 from clayjohn/VULKAN-mobile-fogRémi Verschelde
Restore fog in vulkan mobile renderer.
2022-09-18Change UndoRedo to use Callableskobewi
2022-09-18Merge pull request #65931 from ↵Rémi Verschelde
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-16Restore fog in vulkan mobile renderer.clayjohn
The condition accidentally disabled fog whenever it was enabled
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`.
2022-09-16Add get_distribution_name() and get_version() to OSMJacred
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP Co-authored-by: bruvzg
2022-09-16Merge pull request #65295 from reduz/json-as-resourceRémi Verschelde
2022-09-16Merge pull request #36541 from MJacred/docs/texture2darrayRémi Verschelde
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered
2022-09-16Merge pull request #65432 from Calinou/doc-volumetric-fogRémi Verschelde
Improve volumetric fog and FogVolume documentation
2022-09-16Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scaleRémi Verschelde
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-15Merge pull request #65819 from raulsntos/theme-docsRémi Verschelde
Fix theme methods usage in docs
2022-09-15Merge pull request #65818 from raulsntos/dotnet/crypto-docsRémi Verschelde
Fix invalid C# in crypto docs
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Fix theme methods usage in docsRaul Santos
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`.
2022-09-15Fix invalid C# in crypto docsRaul Santos
2022-09-15Improve volumetric fog and FogVolume documentationHugo Locurcio
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14Merge pull request #65491 from MJacred/docs/multimeshRémi Verschelde
Document MultiMesh members
2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
Do not use horizontal hinting for the editor monospace font.
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-13Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky
If the `speed_scale` is set to a negative value, the animation plays in reverse. The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward. Also updates the documentation to better describe the pausing and playing behaviour.