Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | Merge pull request #31662 from profan/perf/astar-reserve | Rémi Verschelde | |
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly. | |||
2019-08-27 | allow to reserve space in OAHashMap explicitly and also in AStar. | Robin Hübner | |
* also handle overflow occurring in _get_probe_length | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-23 | Merge pull request #31094 from aaronfranke/vector-sign-mod-etc | Rémi Verschelde | |
Add Vector2/3 sign and posmod functions, axis, docs, misc additions | |||
2019-08-22 | Merge pull request #31386 from raphael10241024/fix_inertia | Rémi Verschelde | |
Fix custom inertia in physics2d | |||
2019-08-22 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong hyperlinks in Control and Tree. | |||
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-22 | Revert "Feature: Add SHA256 for PoolByteArray" | Rémi Verschelde | |
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965 | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-21 | Improve the GeometryInstance class documentation | Hugo Locurcio | |
This adds a mention that LOD properties currently have no effect. | |||
2019-08-20 | Merge pull request #31486 from KoBeWi/typos_must_die | Rémi Verschelde | |
Fix various typos and style errors in text | |||
2019-08-19 | Fix various typos and style errors in text | Tomasz Chabora | |
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-08-14 | Documentation note that Node::add_child() fails if child already has a parent | zzwx | |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-14 | Exposed set_as_minsize to gdscript | Fabian | |
2019-08-13 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-12 | Improve documentation of EditorPlugin.add_tool_submenu_item method | Max Hunt | |
2019-08-12 | Merge pull request #31274 from nekomatata/doc-hint-range | Rémi Verschelde | |
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser) | |||
2019-08-10 | Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵ | PouleyKetchoupp | |
allow_greater/allow_lesser) | |||
2019-08-09 | Add Tree iteration instructions thorugh TreeItem | Twarit Waikar | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-08 | Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv | Rémi Verschelde | |
Add FuncRef.call_funcv | |||
2019-08-08 | Add FuncRef.call_funcv | Bojidar Marinov | |
Closes #31143 | |||
2019-08-08 | Merge pull request #31047 from Zylann/save_exr | Rémi Verschelde | |
Add Image.save_exr() | |||
2019-08-07 | Add Image.save_exr() | Marc Gilleron | |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. | |||
2019-08-07 | Merge pull request #31119 from KoBeWi/full_control | Rémi Verschelde | |
Complete the Control class documentation | |||
2019-08-07 | Complete the Control class documentation | Tomasz Chabora | |
2019-08-07 | Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust | Rémi Verschelde | |
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used. | |||
2019-08-07 | Merge pull request #30468 from SaracenOne/expose_audio_capture | Rémi Verschelde | |
Exposes capture methods to AudioServer + documentation | |||
2019-08-06 | Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the ↵ | Ken Paulson | |
editor, but wasn't used. | |||
2019-08-06 | Tweaks related to Camera2D drag margins | Tomasz Chabora | |
2019-08-06 | Merge pull request #30998 from Calinou/cap-warnings-errors-per-second | Rémi Verschelde | |
Cap the number of warnings/errors per second rather than per frame | |||
2019-08-05 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-02 | Mention 32-bit integer limit in the PoolIntArray documentation | Hugo Locurcio | |
2019-07-31 | Cap the number of warnings/errors per second rather than per frame | Hugo Locurcio | |
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896. | |||
2019-07-31 | Implement copy/paste in visual shaders | Chaosus | |
2019-07-30 | Merge pull request #30890 from KoBeWi/how_to_action | Rémi Verschelde | |
Clarify is_action_pressed() for multiple assigned buttons | |||
2019-07-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-29 | Fix set_default_cursor_shape always sending motion event | Guilherme Felipe | |
2019-07-29 | Merge pull request #30898 from clayjohn/max-lights-reflections | Rémi Verschelde | |
Add project setting for max lights and reflections in GLES3 | |||
2019-07-28 | add project setting for max lights and reflections in gles3 | clayjohn | |
2019-07-28 | Clarify is_action_pressed() for multiple assigned buttons | Tomasz Chabora | |