Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Merge pull request #62326 from KoBeWi/userbind | Rémi Verschelde | |
2022-06-23 | Remove userdata from Thread.start() | kobewi | |
2022-06-23 | Merge pull request #62306 from Calinou/doc-moviewriter | Rémi Verschelde | |
Document the MovieWriter class and associated project settings | |||
2022-06-23 | Document the MovieWriter class and associated project settings | Hugo Locurcio | |
2022-06-22 | Merge pull request #62234 from skyace65/AudioEffects | Rémi Verschelde | |
Cleanup audio effect class reference pages | |||
2022-06-22 | Merge pull request #62053 from skyace65/MaterialDescription | Max Hilbrunner | |
Add a description to ORMMaterial3D and StandardMaterial3D | |||
2022-06-22 | Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial | Rémi Verschelde | |
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Revert "Disable VRAM compression by default for small textures in Detect 3D" | Juan Linietsky | |
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-19 | Cleanup audio effect class reference pages | skyace65 | |
2022-06-19 | Merge pull request #60798 from Calinou/doc-os-cmdline-args | Rémi Verschelde | |
2022-06-19 | Merge pull request #62142 from Calinou/doc-gui-incremental-search | Rémi Verschelde | |
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-18 | Add NavigationAgent desired path distance | smix8 | |
Add NavigationAgent desired path distance | |||
2022-06-17 | Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress | Rémi Verschelde | |
Disable VRAM compression by default for small textures in Detect 3D | |||
2022-06-17 | Merge pull request #58841 from ellenhp/expose_tightness | Rémi Verschelde | |
Expose panning strength parameters | |||
2022-06-17 | Merge pull request #62132 from timothyqiu/doc-fixes | Rémi Verschelde | |
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-17 | Merge pull request #62000 from gregcsokas/master | Rémi Verschelde | |
2022-06-17 | Document incremental search support in ItemList, PopupMenu and Tree | Hugo Locurcio | |
2022-06-17 | Classref typo fixes and improvements | Haoyu Qiu | |
2022-06-16 | Clarify `all` and `any` documentation for empty arrays | Danil Alexeev | |
2022-06-16 | Adding function key support from F17 to F35 | gregcsokas | |
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24 | |||
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Merge pull request #62066 from bruvzg/cleanup_ts_enums | Rémi Verschelde | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-16 | Make AStar to use 64-bit logic | Yuri Rubinsky | |
2022-06-16 | Merge pull request #58669 from theraot/ASar2Dbidirectional | Rémi Verschelde | |
AStar2D bidirectional | |||
2022-06-16 | Merge pull request #61908 from ↵ | Rémi Verschelde | |
Calinou/crash-handler-message-tweak-exported-project | |||
2022-06-16 | Merge pull request #61877 from aaronfranke/doc-negative-scale | Rémi Verschelde | |
2022-06-15 | Add a description to ORMMaterial3D and StandardMaterial3D | skyace65 | |
2022-06-15 | Merge pull request #61952 from V-Sekai/custom-docs | Rémi Verschelde | |
`SurfaceTool.set_custom_format` Fixes and documentation. | |||
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | |
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | |||
2022-06-14 | Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x | Rémi Verschelde | |
Add NavigationAgent2D/3D set_navigation_map() function | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #62042 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D | |||
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio | |
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness. | |||
2022-06-14 | Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x | Rémi Verschelde | |
2022-06-14 | Merge pull request #62030 from KoBeWi/SetName/GetName | Rémi Verschelde | |
2022-06-14 | Document NavigationServer API navigation agent callbacks | smix8 | |
Document NavigationServer API navigation agent callbacks. | |||
2022-06-14 | Change set/get binding to use StringName | kobewi | |
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> |