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2022-12-02Make Roughness and Refraction not mention AO[Error:27]
Removes the mentions of ambient occlusion in the descriptions and replaces them with the appropriate texture channel.
2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
Refactor process of animation to retrive keys more exactly
2022-12-02[RichTextEffect] Restore missing `relative_index` property.bruvzg
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-29Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker
2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28Merge pull request #69138 from Calinou/doc-light2dRémi Verschelde
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-28Merge pull request #68532 from ↵Rémi Verschelde
Calinou/cmdline-user-args-add-alternative-separator Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Remove `Array.find_last()`Micky
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Document the Light2D, PointLight2D and DirectionalLight2D classesHugo Locurcio
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #68386 from MewPurPur/snappedi-snappedfRémi Verschelde
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docsRémi Verschelde
Make it clearer that printraw only prints to terminal
2022-11-24Make it clearer that printraw only prints to terminalVolTer
2022-11-24Merge pull request #69107 from Mickeon/oopsRémi Verschelde
Fix warning in Signal Documentation
2022-11-24Merge pull request #69089 from raulsntos/dotnet/docs-objectRémi Verschelde
Fix C# documentation for Godot.Object
2022-11-24Fix warning in Signal DocumentationMicky
2022-11-24Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fixRémi Verschelde
`Curve3D` bake refactor continue
2022-11-24Merge pull request #69037 from M-O-Marmalade/distortion-fixesRémi Verschelde
AudioEffectDistortion docs & inspector edits
2022-11-24Merge pull request #69086 from Calinou/doc-physicalskymaterialRémi Verschelde
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24Merge pull request #69060 from rburing/exclude_typedarrayRémi Verschelde
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24Fix C# documentation for Godot.ObjectRaul Santos
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24Document PhysicalSkyMaterial's `energy_multiplier` propertyHugo Locurcio
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-23Merge pull request #68217 from Mickeon/doc-stringmngffhMax Hilbrunner
Add missing String & StringName operator descriptions
2022-11-23Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallableMax Hilbrunner
Tweak Callable's documentation
2022-11-23Update remaining physics exclude parameters to use TypedArrayRicardo Buring
Also update the documentation to refer to the get_rid() method.
2022-11-23Add missing String & StringName operator descriptionsMicky
2022-11-23Merge pull request #67880 from Mickeon/doc-peeves-objectionYuri Sizov
Overhaul Object's Documentation
2022-11-23Tweak Callable's documentationMicky
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`-
2022-11-23Overhaul Object's DocumentationMicky
2022-11-23Merge pull request #68297 from Mickeon/doc-virtue-signalingRémi Verschelde
Tweak Signal Documentation
2022-11-23Tweak Signal DocumentationMicky
- Add missing Operator and leading description - Avoid calling "Signal" an object or class. - Add more details to `connect` and `disconnect`
2022-11-23Merge pull request #67726 from HenryClones/integer-lerping-errorsRémi Verschelde
Add case for Variant::INT in lerp variant switch
2022-11-22Add case for Variant::INT in lerp variant switchXpertice
2022-11-22AudioEffectDistorion docs & inspector editsM-O-Marmalade
Fixing a few typos in the AudioEffectDistortion docs, making a few things clearer, etc Also adding the decibel (dB) suffix to the pre/post gain properties in the inspector.
2022-11-22Merge pull request #69017 from raulsntos/physics3d-arrayRémi Verschelde
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moeRémi Verschelde
Fill random docs