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2020-05-20doc: Sync classref with current sourceRémi Verschelde
2020-05-20Merge pull request #38874 from bruvzg/tab_drv_sel_40Rémi Verschelde
[Windows] Add tablet driver selection.
2020-05-20Merge pull request #38794 from nekomatata/text-edit-search-resultRémi Verschelde
TextEdit search returns Dictionary instead of Vector
2020-05-20[Windows] Add tablet driver selection.bruvzg
2020-05-18Merge pull request #38791 from clayjohn/physical-sky-updateRémi Verschelde
Add night sky to PhysicalSkyMaterial
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-05-17Merge pull request #38795 from Calinou/doc-array-dictionary-referenceMax Hilbrunner
Document that Dictionary is always passed as reference
2020-05-17Merge pull request #38695 from dreamsComeTrue/node-swap-order-argumentsRémi Verschelde
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-16Document that Dictionary is always passed as referenceHugo Locurcio
See #38792.
2020-05-16TextEdit search returns a dictionary instead of VectorPouleyKetchoupp
Easier to use than accessing elements in a Vector using indices given by an enum. Breaks compatibility on existing scripts using this functionality.
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
Fixes: #19642
2020-05-15doc: Sync classref with current sourceRémi Verschelde
2020-05-15Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeatRémi Verschelde
Document CanvasItem's texture filtering and repeating modes
2020-05-15Document CanvasItem's texture filtering and repeating modesHugo Locurcio
This makes the CanvasItem documentation 100% complete.
2020-05-15Document the Camera3D's `effects` propertyHugo Locurcio
This makes the Camera3D documentation 100% complete.
2020-05-13Update game controller enums.Marcel Admiraal
2020-05-12Make it clear that PhysicsDirectSpaceState is only available fromMarcel Admiraal
within _physics_process().
2020-05-12Merge pull request #38689 from Calinou/rename-ssl-certificate-settingRémi Verschelde
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12Rename SSL certificate bundle setting to clarify the "overriding" aspectHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
Rename various TileMap methods/properties for clarity and consistency
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-05-10Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscriptRémi Verschelde
GDScript: Add join method on String
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Merge pull request #38505 from KoBeWi/ms_visual_docsRémi Verschelde
Add documentation for the VisualShader nodes
2020-05-10Merge pull request #38613 from MCrafterzz/planeRémi Verschelde
Renamed plane's d to distance
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-09[DOCS] minor description changesChris Bradfield
2020-05-09GDScript: Add join method on StringMateo Kuruk Miccino
Docs: Add join on String.xml
2020-05-09Rename Lineshapes d to distanceMarcus Elg
2020-05-08Turn the anisotropic filtering setting into an enumHugo Locurcio
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA.
2020-05-08Add documentation for the VisualShader nodesTomasz Chabora
2020-05-07Merge pull request #36379 from aaronfranke/color-constructorsRémi Verschelde
Add a Color constructor for Color with alpha
2020-05-07Merge pull request #38226 from Calinou/increase-camera3d-fovRémi Verschelde
Increase the default Camera3D field of view to 75
2020-05-07Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_lineRémi Verschelde
method bind TextEdit::set_line() added
2020-05-07Make 2D and 3D KinematicBody stop_on_slope documentation the same.Marcel Admiraal
2020-05-06doc: Sync classref with current sourceRémi Verschelde
2020-05-06Fix suffix property doc typo: "prefix" -> "suffix"follower
2020-05-05[Windows] Add support for the WinTab API for pen input.bruvzg
2020-05-04Document the expected normal map coordinate system where relevantHugo Locurcio
2020-05-04doc: Sync classref with current sourceRémi Verschelde
2020-05-03Merge pull request #38392 from Enhex/patch-1Rémi Verschelde
fix typo
2020-05-02Added missing spring enums for generic_6dof_jointBastiaan Olij
2020-05-01Tweak Tween cheatsheet link formatting to avoid rST conversion bugHugo Locurcio
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01fix typoEnhex
2020-05-01method bind TextEdit::set_line() addedThakee Nathees
2020-05-01Increase the default Camera3D field of view to 75Hugo Locurcio
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects.