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2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-02Fix usage of "Return" in the docskobewi
2022-01-02Merge pull request #56315 from luzpaz/typosMax Hilbrunner
Fix various typos
2022-01-02Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflectMax Hilbrunner
Fix error in Vector2.reflect() description
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2022-01-02Merge pull request #56184 from skyace65/ObjectNotificationsLinkMax Hilbrunner
Add a link to the notifications tutorial page in the object class reference
2021-12-31Merge pull request #56261 from skyace65/OSDebugMax Hilbrunner
State that get static memory usage only works in debug
2021-12-29Add warning to only use convex hull points when setting the point property ↵skyace65
for convex polygon shape
2021-12-29Merge pull request #56214 from timothyqiu/alpha-channelClay John
Alpha channel indicates opacity, not transparency
2021-12-27Fix "flip faces" descriptionskyace65
2021-12-26State that get static memory usage only works in debugskyace65
2021-12-24Alpha channel indicates opacity, not transparencyHaoyu Qiu
2021-12-22Add a link to the notifications tutorial page in the object class referenceskyace65
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
Add different "visible characters" behavior modes.
2021-12-21Implement property array for OptionButtonkobewi
2021-12-17Merge pull request #52170 from Ansraer/2d-scale-factorRémi Verschelde
2021-12-17add 2d scale factor propertyAnsraer
2021-12-18Fix font preview text color on light backgroundHaoyu Qiu
2021-12-16Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparentRémi Verschelde
2021-12-16Mention what happens if find_node() failskobewi
2021-12-16Merge pull request #55930 from timothyqiu/doctool-i18nRémi Verschelde
2021-12-16Merge pull request #55982 from Chaosus/vs_texture_filteringYuri Roubinsky
2021-12-16Make `--doctool` locale awareHaoyu Qiu
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`.
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
Add proxy support for the editor
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-16Merge pull request #55974 from skyace65/ScriptDocMax Hilbrunner
Clarify that the script class should not be used directly
2021-12-15Clarify that the script class should not be used directlyskyace65
2021-12-15Fix OS.get_name and OS.get_user_data_dir documentationNathan Franke
2021-12-15Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde
Expose connection hot zones in `GraphNode`
2021-12-15Document that transparent StyleBoxes/textures should be used for UI focusHugo Locurcio
2021-12-15Merge pull request #55958 from timothyqiu/xml-indentsRémi Verschelde
2021-12-15Fix indentations in class reference XMLsHaoyu Qiu
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15Merge pull request #55699 from Mickeon/patch-1Max Hilbrunner
Various tweaks to Camera2D's documentation
2021-12-15Merge pull request #55935 from KoBeWi/get_minimum_size_notMax Hilbrunner
Document get_minimum_size not called in some nodes
2021-12-15Merge pull request #55777 from cdemirer/doc-replace_byMax Hilbrunner
Clarify that replace_by keeps child nodes in tree
2021-12-15Merge pull request #55831 from Calinou/doc-reflectionprobeMax Hilbrunner
Improve the ReflectionProbe class documentation
2021-12-14Document get_minimum_size not called in some nodeskobewi
2021-12-13Merge pull request #55609 from rcorre/doc-scrollRémi Verschelde
2021-12-12Document how to autoscroll ScrollContainer.Ryan Roden-Corrent
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-12Expose connection hot zones in GraphNodemechPenSketch
2021-12-11Improve the ReflectionProbe class documentationHugo Locurcio
2021-12-11Document RigidBody2D/3D and particles' angular velocity unitsHugo Locurcio
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55770 from Calinou/shader-rename-hint-anisoRémi Verschelde
2021-12-10Merge pull request #40547 from KoBeWi/directory_inspectoryRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde