Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-24 | Merge pull request #48939 from Calinou/screen-orientation-use-enum | Rémi Verschelde | |
Use an enum to represent screen orientation in the Project Settings | |||
2021-05-24 | Use an enum to represent screen orientation in the Project Settings | Hugo Locurcio | |
- Tweak the setting property hint to be more informative. - Make the setting a "basic" setting so it appears when Advanced Settings is disabled. - Remove redundant orientation setting in the iOS export preset. The project setting is now used (like on Android). Projects upgrading from a previous version will have to set the screen orientation again in the Project Settings if it wasn't set to the default value ("landscape"). | |||
2021-05-24 | Merge pull request #49034 from madmiraal/fix-doc-2177 | Rémi Verschelde | |
Unexpose methods and property for binding children to Bones in Skeleton3D | |||
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal | |
2021-05-24 | OS: Better validation of invalid input for get_unix_time_from_datetime | Rémi Verschelde | |
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC). Abort if year <= 0, this is not supported by the current algorithm. Prevents an infinite loop further down. Fixes #49022. | |||
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde | |
Support for 2D particles to collide against SDF | |||
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-22 | Add a keyboard shortcut to select the word under cursor in TextEdit | Hugo Locurcio | |
This also acts as a general-purpose "deselect" shortcut since pressing it a second time will deselect text. This is available both in the script editor and in TextEdit fields in use, both in the editor and projects. The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D since it conflicts with the new shortcut (Ctrl + D). The rationale for doing so is that Duplicate Line is a less commonly used action, and its behavior can be replicated by copying and pasting the current line anyway. (With no selection active, the whole line will be copied.) | |||
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | [HTML5] Add easy to use download API. | Fabio Alessandrelli | |
New `JavaScript.download_buffer` method to create a prompt that let the user download a file. | |||
2021-05-21 | Merge pull request #48854 from pycbouh/editor-reuse-resource-picker | Rémi Verschelde | |
Use `EditorResourcePicker` in the Inspector | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. | |||
2021-05-20 | [HTML5] Implement Godot <-> JavaScript interface. | Fabio Alessandrelli | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | [Doc] Remove reference to UNIX sockets in StreamPeer. | Fabio Alessandrelli | |
That class can be used as a base to implement them, but there is no actual implementation for it in Godot. | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-05-20 | Document valid range of Node2D.z_index | kleonc | |
2021-05-19 | Use EditorResourcePicker in the Inspector | Yuri Sizov | |
2021-05-19 | Merge pull request #48827 from Rhathe/set_iterations_master | Rémi Verschelde | |
Enable setting of collision iterations in PhysicsServer2D | |||
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe | |
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost. | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-18 | Merge pull request #46773 from trollodel/TreeItem+ | Rémi Verschelde | |
Improve TreeItem API and allow to move nodes | |||
2021-05-18 | Merge pull request #48528 from sent44/textedit | Rémi Verschelde | |
Expose get_total_visible_rows method to GDScript | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Merge pull request #48599 from Calinou/textedit-alt-scroll-faster | Rémi Verschelde | |
Scroll faster when holding Alt in TextEdit (and script editor) | |||
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-17 | Merge pull request #47260 from pycbouh/editor-resource-picker | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-17 | Add EditorResourcePicker control based on the Inspector editor for Resources | pycbouh | |
Fix formatting for the docs | |||
2021-05-16 | Merge pull request #48605 from sent44/scripteditor_get_codeedit | Rémi Verschelde | |
Add `get_base_editor` to `ScriptEditorBase` | |||
2021-05-16 | Merge pull request #48650 from AnilBK/graph-node-setters | Rémi Verschelde | |
Added GraphNode missing setters. | |||
2021-05-15 | Add get_base_editor to ScriptEditorBase | sent44 | |
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-13 | -Added missing setters to GraphNode. | Anilforextra | |
-Improved various GraphNode documentation. | |||
2021-05-13 | Rename the audio `FFT_Size` enum to `FFTSize` for consistency | Hugo Locurcio | |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp | |
Port lawnjelly's dynamic BVH implementation from 3.x to be used in both 2D and 3D broadphases. Removed alternative broadphase implementations which are not meant to be used anymore since they are much slower. Includes changes in Rect2, Vector2, Vector3 that help with the template implementation of the dynamic BVH by uniformizing the interface between 2D and 3D math. Co-authored-by: lawnjelly <lawnjelly@gmail.com> | |||
2021-05-10 | Scroll faster when holding Alt in TextEdit (and script editor) | Hugo Locurcio | |
This feature is inspired by a similar feature found in Visual Studio Code. |