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2022-05-17Merge pull request #61101 from clayjohn/GLES3-3DRémi Verschelde
2022-05-17Bind EditorFileSystem::reimport_files and improve docsLyuma
reimport_files offers a way for scripts to modify imported resources directly. For example, images, sounds or glTF documents which are written by an external program. It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16Clarify seek() in relation to animation_finishedkobewi
2022-05-16Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.xRémi Verschelde
2022-05-16Add missing class doc to NavigationMeshGeneratorsmix8
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-originRémi Verschelde
2022-05-16Merge pull request #60086 from fire-forge/editorspinslider-hide-sliderRémi Verschelde
2022-05-16Merge pull request #60507 from bruvzg/textmeshRémi Verschelde
Implement TextMesh.
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #61058 from Calinou/doc-performanceRémi Verschelde
2022-05-16Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collisionRémi Verschelde
2022-05-16Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.xRémi Verschelde
2022-05-16Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.xRémi Verschelde
2022-05-16Merge pull request #60958 from smix8/navigation_server_rid_utility_4.xRémi Verschelde
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-05-16Improve the Performance class documentationHugo Locurcio
This makes documentation for the Performance class 100% complete.
2022-05-16Disable threaded NavigationMesh bake on unsupported OSsmix8
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-15Expose NavigationObstacle2D/3D get_rid() and add config warningsmix8
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-13Document Shape2D's collide_and_get_contacts() and ↵SnailRhymer
collide_with_motion_and_get_contacts() Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13Merge pull request #60981 from Calinou/doc-animatedsprite2dRémi Verschelde
2022-05-13Implement TextMesh resource.bruvzg
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵Hugo Locurcio
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.
2022-05-13Improve AnimatedSprite2D description in the class referenceMegamega53
2022-05-12Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde
2022-05-12Add NavigationServer2D/3D API functions to find missing RID infosmix8
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on .... Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12Basic 3D renderingclayjohn
2022-05-12Fix signal completion in GDScript editorYuri Rubinsky
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-11Implement exponential operator (**) to GDScript/ExpressionsYuri Roubinsky
2022-05-10Merge pull request #60922 from KoBeWi/JoinedStringArrayRémi Verschelde
2022-05-10Merge pull request #51591 from Calinou/call-group-default-immediateRémi Verschelde
Make `{call,set,notify}_group()` immediate by default
2022-05-10Merge pull request #46208 from floppyhammer/AddFillModeToProgressBarRémi Verschelde
2022-05-10Mention how to join PackedStringArraykobewi
2022-05-10Merge pull request #60855 from timothyqiu/packed-array-findRémi Verschelde
Add search methods for packed arrays
2022-05-10Add fill_mode to ProgressBarfloppyhammer
2022-05-09Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky
2022-05-09Mention that Area2D doesn't support one_way_collisionkobewi
2022-05-07Add search methods for packed arraysHaoyu Qiu
* count() * find() * rfind()
2022-05-07Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky
2022-05-06Merge pull request #59720 from Vitika9/itemlist-signalsRémi Verschelde
2022-05-06Changed signals of ItemListVitika9
2022-05-06Merge pull request #60811 from smix8/astar_zero_point_weight_4.xRémi Verschelde
2022-05-06Merge pull request #60802 from Calinou/profiler-idle-time-renameRémi Verschelde
2022-05-06Allow AStar2D/AStar3D zero point weightsmix8
Allow AStar2D/AStar3D zero point weight. Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-05Rename profiler "Idle Time" to "Process Time"Hugo Locurcio
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
2022-05-06Fix `get_coords_level_tile_proxy` descriptionCasper Beyer
2022-05-05Merge pull request #60263 from SirQuartz/ChronosRémi Verschelde
2022-05-05Merge pull request #60304 from ellenhp/document_stereo_enhanceRémi Verschelde
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there.