Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-16 | doc: Add a brief description to SkeletonProfileHumanoid | TigranExe | |
2023-01-14 | Update all outdated online documentation links | Yuri Sizov | |
2023-01-13 | Uppercase references to color constants in documentation | Anthony Cossins | |
2023-01-13 | Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms | Rémi Verschelde | |
Clarify the difference between uniforms and per-instance uniforms in docs | |||
2023-01-13 | Merge pull request #71137 from lyuma/remove_modification_stack_3d | Rémi Verschelde | |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | |||
2023-01-14 | Merge pull request #71328 from reduz/button-shortcuts-no-longer-press | Yuri Sizov | |
Button shortcuts no longer "press" the Button. | |||
2023-01-13 | Clarify the difference between uniforms and per-instance uniforms in docs | Hugo Locurcio | |
2023-01-13 | Merge pull request #71339 from raulsntos/dotnet/is_finite | Yuri Sizov | |
Add `IsFinite` to C# Variants | |||
2023-01-13 | Merge pull request #71343 from raulsntos/dotnet/is_zero_approx | Yuri Sizov | |
Add `IsZeroApprox` to C# vectors | |||
2023-01-13 | Add `IsZeroApprox` to C# vectors | Raul Santos | |
2023-01-13 | Button shortcuts no longer "press" the Button. | Juan Linietsky | |
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others. | |||
2023-01-13 | Add `IsFinite` to C# Variants | Raul Santos | |
2023-01-13 | Refactor ProjectSetting overrides | Juan Linietsky | |
* Overrides no longer happen for set/get. * They must be checked with a new function: `ProjectSettings::get_setting_with_override()`. * GLOBAL_DEF/GLOBAL_GET updated to use this This change solves many problems: * General confusion about getting the actual or overriden setting. * Feature tags available after settings are loaded were being ignored, they are now considered. * Hacks required for the Project Settings editor to work. Fixes #64100. Fixes #64014. Fixes #61908. | |||
2023-01-13 | Improve dashed line alignment and make it optional. | bruvzg | |
2023-01-13 | Merge pull request #71290 from clayjohn/normal-map-2d | Rémi Verschelde | |
Remove normal_map from MeshInstance2D and MultiMeshInstance2D | |||
2023-01-12 | Merge pull request #71289 from RandomShaper/avoid_color_flash | Clay John | |
Avoid color flash on window creation and resizing | |||
2023-01-12 | Remove normal_map from MeshInstance2D and MultiMeshInstance2D | clayjohn | |
2023-01-12 | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez | |
2023-01-12 | Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | Lyuma | |
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before. | |||
2023-01-12 | Merge pull request #58517 from KoBeWi/size_matters | Rémi Verschelde | |
Add expand modes to TextureRect | |||
2023-01-12 | Merge pull request #71258 from TechnoPorg/doc-editor-export-platform | Rémi Verschelde | |
Document EditorExportPlatform | |||
2023-01-12 | Add expand modes to TextureRect | kobewi | |
2023-01-12 | Merge pull request #71270 from Miltage/update-timer-docs | Rémi Verschelde | |
Improve clarity surrounding Timer's time_left variable | |||
2023-01-12 | Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go | Rémi Verschelde | |
Split pause() from AnimationPlayer's stop() | |||
2023-01-12 | Merge pull request #71123 from Chaosus/vs_particle_randomness | Yuri Rubinsky | |
2023-01-12 | Improve clarity surrounding Timer's time_left variable | Robert Shenton | |
2023-01-12 | Merge pull request #70731 from smix8/navigationserver_performance_monitor_4.x | Rémi Verschelde | |
Add NavigationServer Performance Monitor | |||
2023-01-12 | Merge pull request #70714 from Calinou/doc-os-stdin | Rémi Verschelde | |
Improve documentation for `OS.read_string_from_stdin()` | |||
2023-01-12 | Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x | Rémi Verschelde | |
Tweak NavigationAgent2D defaults | |||
2023-01-11 | Document EditorExportPlatform | TechnoPorg | |
This class exposes no functionality to scripting itself, but is used by EditorExportPlugins. Internally, it is what does the actual exporting of projects. | |||
2023-01-12 | Rename (de)selected signals to node_(de)selected in GraphNode | Hendrik Brucker | |
2023-01-11 | Tweak NavigationAgent2D defaults | smix8 | |
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution. | |||
2023-01-11 | Improve documentation for `OS.read_string_from_stdin()` | Hugo Locurcio | |
This makes it clearer that calls to this method are blocking. The unused method parameter was also removed. | |||
2023-01-11 | Merge pull request #71203 from smix8/nav_tutorial_class_doc_links_4.x | Yuri Sizov | |
Add navigation tutorial links inside class doc | |||
2023-01-11 | Split pause() from AnimationPlayer's stop() | kobewi | |
2023-01-11 | Merge pull request #70707 from mihe/bind-physics-exclude | Rémi Verschelde | |
Bind methods related to physics query exclusions | |||
2023-01-11 | Merge pull request #71060 from ItsAleph/docs/improve-iea | Rémi Verschelde | |
docs: Improve `InputEventAction` reference | |||
2023-01-11 | Merge pull request #71105 from reduz/unload-current-scene | Rémi Verschelde | |
Add SceneTree.unload_current_scene() | |||
2023-01-11 | Add navigation tutorial links inside class doc | smix8 | |
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages. | |||
2023-01-11 | Merge pull request #69724 from KoBeWi/VS100 | Rémi Verschelde | |
Document all VisualShader nodes | |||
2023-01-11 | Merge pull request #71157 from reduz/fix-callable-get-bound-arguments | Rémi Verschelde | |
Fix Callable call error reporting. | |||
2023-01-11 | Merge pull request #71127 from reduz/drag-forward-to-callables | Rémi Verschelde | |
Change set_drag_forwarding() to use callables. | |||
2023-01-10 | Add get_contact_impulse method to PhysicsDirectBodyState2D | Ricardo Buring | |
This makes it consistent with 3D. | |||
2023-01-10 | Document all VisualShader nodes | kobewi | |
2023-01-10 | docs: Improve `InputEventAction` reference | weerdy15 | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-10 | Change set_drag_forwarding() to use callables. | Juan Linietsky | |
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899 | |||
2023-01-10 | Add SceneTree.unload_current_scene() | Juan Linietsky | |
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes #63565. | |||
2023-01-10 | Fix Callable call error reporting. | Juan Linietsky | |
* Fix potential crash when using bind in `Variant::get_callable_error_text()` * Properly compute bound arguments so they can be properly shown. * Add a function to obtain the actual bound arguments. | |||
2023-01-10 | Merge pull request #71147 from bruvzg/get_win | Rémi Verschelde | |
Add Node::get_window() method. | |||
2023-01-10 | Merge pull request #71022 from Sauermann/fix-captured-position-doc | Rémi Verschelde | |
Fix doc for position of captured mouse |