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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-30
Merge pull request #72031 from reduz/change-high-quality-texture-import
Rémi Verschelde
2023-01-30
Merge pull request #72388 from TokageItLab/transition-reset-each
Rémi Verschelde
2023-01-30
Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs
Rémi Verschelde
2023-01-31
Allow the Reset option of NodeTransition to be set for each Input
Silc Renew
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-30
docs: replace File with FileAccess
Jiri Suchan
2023-01-30
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
Rémi Verschelde
2023-01-30
Fix various typos with codespell
Rémi Verschelde
2023-01-30
Merge pull request #71989 from bruvzg/set_typed_move
Rémi Verschelde
2023-01-30
Merge pull request #71995 from Faless/net/4.x_tls_verify
Rémi Verschelde
2023-01-30
Move Array:set_typed to internal GDExtension structure and unexposed it.
bruvzg
2023-01-30
GDScript: Fix `@export_enum` works only with `int`
Danil Alexeev
2023-01-30
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-30
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscree...
Rémi Verschelde
2023-01-30
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-29
Merge pull request #72269 from Calinou/doc-update-template-feature-tag
Rémi Verschelde
2023-01-29
GDScript: Fix constant conversions
Dmitrii Maganov
2023-01-28
Update name of `template` feature tag in the class reference
Hugo Locurcio
2023-01-28
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Rémi Verschelde
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
[Net] Remove StreamPeerTLS.blocking_handshake option.
Fabio Alessandrelli
2023-01-28
[NET] Refactor TLS configuration.
Fabio Alessandrelli
2023-01-28
Add a theme usability setting which updates the touch area of UI elements (e....
Fredia Huya-Kouadio
2023-01-27
Use Callable for Navigation Agent callbacks
Josh Jones
2023-01-27
Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu
Rémi Verschelde
2023-01-27
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers...
Rémi Verschelde
2023-01-27
Merge pull request #72129 from groud/unclamp_texture_origin
Rémi Verschelde
2023-01-27
Merge pull request #72168 from RandomShaper/sensible_lock_return
Rémi Verschelde
2023-01-27
Add a note about the parameter that global menu callbacks require
Zoee Silcock
2023-01-27
Add missing classref changes after #62942
Rémi Verschelde
2023-01-27
Merge pull request #62499 from fire/gltf-binary-img-compression
Rémi Verschelde
2023-01-27
Add TileSet helper functions to set/get navigation layer values
smix8
2023-01-27
Booleanize various sync primitives' wait & locking methods
Pedro J. Estébanez
2023-01-27
Rename texture_offset and unclamp it
Gilles Roudière
2023-01-27
Handle gltf binary
K. S. Ernest (iFire) Lee
2023-01-27
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
Rémi Verschelde
2023-01-27
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Rémi Verschelde
2023-01-27
Merge pull request #71845 from vonagam/fix-read-only
Rémi Verschelde
2023-01-27
Fix `LineEdit` and `TextEdit` context menus not customizable
Danil Alexeev
2023-01-27
GDScript: Fix test for read-only state of constants
Dmitrii Maganov
2023-01-27
C#: Renames to follow .NET naming conventions
Raul Santos
2023-01-26
Merge pull request #72086 from KoBeWi/set_rekt
Rémi Verschelde
2023-01-26
Merge pull request #71946 from raulsntos/dotnet/gd
Rémi Verschelde
2023-01-26
Don't change region_rect when setting texture
kobewi
2023-01-26
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
Rémi Verschelde
2023-01-26
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rémi Verschelde
2023-01-26
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Rémi Verschelde
2023-01-26
Add description for ArrayMesh.shadow_mesh
aXu-AP
2023-01-26
Make SurfaceTool.generate_normals() behave in a consistent manner in regard t...
Mark Riedesel
2023-01-26
Add derivative functions with precision to shaders
Yuri Rubinsky
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