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2021-06-15Merge pull request #48681 from Calinou/doc-audioeffectpitchshiftRémi Verschelde
Complete documentation for the AudioEffectPitchShift class
2021-06-15Merge pull request #48682 from Calinou/doc-audio-generationRémi Verschelde
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
2021-06-15Merge pull request #49292 from KoBeWi/you_changed,_animationRémi Verschelde
Clarify animation_changed signal
2021-06-15Merge pull request #49432 from Calinou/tweak-physics-fps-property-hintRémi Verschelde
Tweak the physics FPS property hint to only allow reasonable values
2021-06-14Merge pull request #48287 from aaronfranke/camera-is-frustumRémi Verschelde
2021-06-14Merge pull request #49458 from JFonS/fix_unwrap_xformRémi Verschelde
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14Add is_position_in_frustum to Camera3DAaron Franke
2021-06-14Rename get_parent_spatial() to get_parent_node3d()jfons
Renames get_parent_spatial() to get_parent_node3d() and changes its implementation. Before it was not returning a correct pointer if the node wasn't added to a SceneTree. Now it uses the same implementation as CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14Implement visibility range and dependencies.jfons
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`, `visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`. Together they define a range in which the GeometryInstance3D will be visible from the camera, taking hysteresis into account for state changes. A begin or end value of 0 will be ignored, so the visibility range can be open-ended in both directions. This commit also adds the `visibility_parent` property to 'Node3D'. Which defines the visibility parents of the node and its subtree (until another parent is defined). Visual instances with a visibility parent will only be visible when the parent, and all of its ancestors recursively, are hidden because they are closer to the camera than their respective `visibility_range_begin` thresholds. Combining visibility ranges and visibility parents users can set-up a quick HLOD system that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes for far away groups (i.e. cities, woods).
2021-06-13Merge pull request #48207 from BastiaanOlij/multiview_stereoscopicRémi Verschelde
Add stereoscopic rendering through multiview
2021-06-13Add stereoscopic rendering through multiviewBastiaan Olij
2021-06-13Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde
2021-06-13Fix some virtual methodskobewi
2021-06-12Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibilityRémi Verschelde
Consistently prefix bound virtual methods with _
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton
2021-06-12Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` descriptionHugo Locurcio
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Merge pull request #47242 from sygi/bitmap-opaque-polygonsRémi Verschelde
Bitmap opaque_to_polygons documentation
2021-06-11Merge pull request #49515 from ↵Rémi Verschelde
Calinou/doc-projectsettings-vram-compression-change Document applying VRAM compression setting changes retroactively
2021-06-11Document applying VRAM compression setting changes retroactivelyHugo Locurcio
2021-06-11Merge pull request #49312 from RandomShaper/reference_to_ref_countRémi Verschelde
Rename `Reference` to `RefCounted`
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
Implement lossless WebP encoding
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11Merge pull request #34566 from Heikki00/34541_to_json_precisionRémi Verschelde
Increased String::num default decimal precision
2021-06-11Add Time singletonAaron Franke
2021-06-11Add documentation to Bitmaps opaque_to_polygons.sygi
2021-06-11Merge pull request #47584 from HaSa1002/docs-lang-7Rémi Verschelde
2021-06-11Port code examples to C# (V)Johannes
Includes: * Variant * Viewport and two fixes in Array that were pointed out in #40978 VisualScript classes are skipped on purpose. That is the final commit of the inital code porting to C#. :)
2021-06-10Let var2str display StringName with correct sigilJonathan Gollnick
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-06-09Refactor CommandQueueMTreduz
* RingBuffer had no reason to be in this context * A single buffer is used that can grow as much as the game needs. This should make thread loading entirely reliable.
2021-06-09Merge pull request #42248 from Chaosus/vs_particles_shaderRémi Verschelde
Continuation of work on visual particles system
2021-06-09Merge pull request #49395 from nekomatata/floor-max-angle-degreesRémi Verschelde
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-08Tweak the physics FPS property hint to only allow reasonable valuesHugo Locurcio
Physics FPS above 1000 cause the whole project to slow down and are not very practical in the first place (since no CPU currently available can keep up).
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-08Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bindRémi Verschelde
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
[Net] Refactor RPCs, remove RSETs
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
Style: Cleanup uses of double spaces between words
2021-06-07Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_eventRémi Verschelde
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-07Merge pull request #49337 from Chaosus/vs_texture_funcRémi Verschelde
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07Merge pull request #49349 from SirQuartz/patch-5Rémi Verschelde
Amend the quit() method description in `SceneTree` to include an exception for iOS
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky