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2021-02-01Merge pull request #45137 from Calinou/doc-control-galleryRémi Verschelde
Reference the control gallery image in the Control class documentation
2021-02-01Node::replace_by was not copying node properties - removed the dead code.nemerle
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01Merge pull request #45281 from Chaosus/vs_unifyRémi Verschelde
Unified several visual shader nodes
2021-01-29Reference the control gallery image in the Control class documentationHugo Locurcio
Like the Tween cheatsheet or Color constants cheatsheet, this references a "cheatsheet" image from the documentation repository.
2021-01-29Docs: Fix TileMap::map_to_world descriptionkleonc
2021-01-28docs: Add TreeItem method descriptionsJames Westman
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
Also add BinToInt to C#
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-27Merge pull request #43790 from Chaosus/rename_ord_atRémi Verschelde
Renamed String.ord_at to unicode_at
2021-01-27Added missed Button `font_hover_pressed_color` styleYuri Roubinsky
2021-01-26Reveals Button "icon_color" style properties to the userYuri Roubinsky
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-26Merge pull request #44732 from Calinou/os-add-get-thread-caller-idRémi Verschelde
Add an `OS.get_thread_caller_id()` method
2021-01-26Merge pull request #44624 from Calinou/doc-array-hashRémi Verschelde
Improve the `Array.hash()` documentation
2021-01-26Merge pull request #44678 from Calinou/doc-videoplayer-html5-performanceRémi Verschelde
Document the expected low performance of VideoPlayer on HTML5
2021-01-26Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadataRémi Verschelde
Document shape metadata for `TileMap`
2021-01-26Exposed find_next_valid_focus and find_prev_valid_focus.Nils Reid
2021-01-26Merge pull request #45458 from Calinou/doc-array-push-pop-front-performanceRémi Verschelde
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-26Document low performance of `Array.push_front()` and `Array.pop_front()`Hugo Locurcio
2021-01-25Merge pull request #45398 from Calinou/doc-resource-name-usageRémi Verschelde
Document a built-in use of `Resource.resource_name`
2021-01-25Merge pull request #45394 from rcorre/timer-cleanupRémi Verschelde
Clarify that create_timer does not require cleanup.
2021-01-25Clarify that create_timer does not require cleanup.Ryan Roden-Corrent
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473
2021-01-25Document that the high-level multiplayer API is only for Godot serversHugo Locurcio
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected
2021-01-23Document a built-in use of `Resource.resource_name`Hugo Locurcio
2021-01-22Document shape metadata for `TileMap`Andrii Doroshenko (Xrayez)
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-18RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵bruvzg
`scroll_to_x` functions for wrapped lines and paragraphs (newlines).
2021-01-16Document GPU particles visibility rect/aabb behaviorAndrii Doroshenko (Xrayez)
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
Add convert options between constants and uniforms in visual shaders
2021-01-15Merge pull request #33685 from Scony/improve-item-lists-add-item-methodsRémi Verschelde
ItemList's add_(icon_)item method returns id of added item
2021-01-15Merge pull request #38578 from Phischermen/transform-notification-doc_updateRémi Verschelde
Mention gotcha about how gizmos affect transform notifications
2021-01-15Merge pull request #42713 from madmiraal/fix-42614Rémi Verschelde
Update area-body_shape_entered-exited signal documentation.
2021-01-15Merge pull request #44870 from ↵Rémi Verschelde
alexpech12/fix-rich-text-label-set-visible-characters Keep RichTextLabel visible character properties in sync
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
Fix cast_motion sometimes failing
2021-01-14Keep RichTextLabel visible character properties in syncAlexander Pech
The RichTextLabel class is inconsistent in how it updates the visible_characters and percent_visible properties when either is changed. To keep both properties consistent, update percent_visible when setting the visible_characters property. For both properties, when setting one, notify change for the other. Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-13Expose `Resource.emit_changed()` to scriptAndrii Doroshenko (Xrayez)
Also known as `emit_signal("changed")`.
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-12Merge pull request #45126 from groud/improve_undo_redoRémi Verschelde
Improve UndoRedo class
2021-01-12Improve UndoRedo classGilles Roudière
2021-01-11Fix incorrect parameter in audio_track_set_key_stream.TechnoPorg
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-11Merge pull request #45088 from skyace65/ReferenceResourceRémi Verschelde
Remove the implication that references and resources are not objectes from their description
2021-01-11Remove the implication that references and resources are not objected from ↵skyace65
their description
2021-01-10Clarify `lstrip()/rstrip()` methods in `String` for removed charactersAndrii Doroshenko (Xrayez)
2021-01-09Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal
2021-01-09Update area-body_shape_entered-exited signal documentation.Marcel Admiraal
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.