Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-01 | Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangents | Rémi Verschelde | |
2021-10-01 | Merge pull request #53290 from Faless/mp/4.x_opts_names | Fabio Alessandrelli | |
[Net] Rename RPC constants and annotation arguments. | |||
2021-10-01 | Document that tangents are required for normal mapping in BaseMaterial3D | Hugo Locurcio | |
2021-10-01 | [Net] Rename RPC constants and annotation arguments. | Fabio Alessandrelli | |
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED | |||
2021-10-01 | Document SurfaceTool must generate tangents for proper normal display | Hugo Locurcio | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #52684 from Frixuu/master | Rémi Verschelde | |
2021-10-01 | Allow shortcuts to have any number of bindings. Updated UI as required. | Eric M | |
2021-10-01 | Merge pull request #52850 from mashumafi/vector-bsearch | Rémi Verschelde | |
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Implement bsearch for Vector and Packed*Array | mashumafi | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Merge pull request #53266 from nekomatata/remove-shape-metadata | Camille Mohr-Daurat | |
Remove shape metadata from 2D physics server | |||
2021-09-30 | Merge pull request #53076 from zacryol/dict-typo-fix | Max Hilbrunner | |
Fix typo with example variable name in Dictionary docs | |||
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp | |
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | |||
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | |
Fix motion direction in slope for CharacterBody3D | |||
2021-09-30 | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | |
Add latest API changes added in the 3D version of move_and_slide to the 2D version | |||
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp | |
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications | |||
2021-09-30 | Merge pull request #52874 from Calinou/doc-ease-smoothstep | Rémi Verschelde | |
2021-09-30 | Clarify what the `Node.filename` property contains | Hugo Locurcio | |
2021-09-29 | Merge pull request #53228 from timothyqiu/dict-erase | Rémi Verschelde | |
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Merge pull request #53178 from Calinou/doc-sin-cos-degrees | Rémi Verschelde | |
Document how to use degrees with `sin()` and `cos()` | |||
2021-09-30 | Fix doc for Dictionary.erase | Haoyu Qiu | |
2021-09-29 | Document how to use degrees with `sin()` and `cos()` | Hugo Locurcio | |
This was already present in the `tan()` method description. This also adds `var` keywords to code samples to make them valid GDScript. | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53217 from Faless/ext/fix_pointer_info | Rémi Verschelde | |
2021-09-29 | Fix const pointers types in docs and extension API. | Fabio Alessandrelli | |
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump. | |||
2021-09-29 | Implement override of get_message and get_plural_message | O01eg | |
2021-09-29 | Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods | Rémi Verschelde | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Apply delta in move and collide | fabriceci | |
2021-09-28 | Merge pull request #52481 from Faless/net/4.x_native_peers | Fabio Alessandrelli | |
[Net] Extension system for network peers, webrtc. | |||
2021-09-28 | Merge pull request #53040 from pycbouh/docs-color-picker-and-button | Rémi Verschelde | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Merge pull request #53053 from LATRio/callable_in_thread_start | Rémi Verschelde | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic |