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2022-02-21Update doc for match: empty argument doesn't match anythingMarkus Sauermann
2022-02-19Merge pull request #58042 from Sauermann/fix-viewport-border-notificationsRémi Verschelde
Fix Viewport mouse enter+exit notifications
2022-02-18Document that meshes and lights must be fully set up before baking VoxelGIHugo Locurcio
2022-02-18Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-updateRémi Verschelde
2022-02-18Merge pull request #58266 from clayjohn/revert-sky-changeRémi Verschelde
2022-02-18Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameterPierre-Thomas Meisels
2022-02-18Merge pull request #58106 from Calinou/audioserver-capture-device-propertyRémi Verschelde
2022-02-17Revert "Default to real-time radiance map filter for environment sky ↵clayjohn
reflections" This reverts commit 09563e4bd8fa4dda8802b3b48f111f3c1de499d8.
2022-02-17Updated out of date CharacterBody documentation.Hannah Crawford
2022-02-17Expose `AudioServer.capture_device` as a propertyHugo Locurcio
This is more consistent with `AudioServer.device` (for output), which is already exposed as a property.
2022-02-17Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde
2022-02-17Merge pull request #58243 from timothyqiu/doc-ani-nodeRémi Verschelde
2022-02-17Fix wording in AnimationNode classrefHaoyu Qiu
2022-02-17Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION descriptionYuri Sizov
2022-02-17Change 'find_node' to 'find_nodes' and Add 'type' parameterdiddykonga
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hintRémi Verschelde
Add a property hint for the Line2D Round Precision property
2022-02-16Use prefiltered radianceclayjohn
2022-02-17Fix mismatched BBCode tags in classrefHaoyu Qiu
2022-02-17Add a property hint for the Line2D Round Precision propertyHugo Locurcio
This prevents choosing extremely high values which cause performance issues for no visual benefit.
2022-02-17Fix documentation about TreeItem button IDHaoyu Qiu
2022-02-16Merge pull request #58055 from markdibarry/add_get_line_offsetRémi Verschelde
2022-02-16Merge pull request #44716 from Calinou/os-add-get-processor-nameRémi Verschelde
2022-02-15Connect notifications from Container to ViewportMarkus Sauermann
mouse enter+exit
2022-02-15Add an `OS.get_processor_name()` methodHugo Locurcio
This method can be used to get the CPU model name. It can be used in conjunction with `RenderingServer.get_video_adapter_name()` and `RenderingServer.get_video_adapter_vendor()` for annotating benchmarks and automatic graphics quality configuration.
2022-02-15Merge pull request #57931 from Calinou/sky-default-filter-realtimeRémi Verschelde
2022-02-15Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hideRémi Verschelde
2022-02-15Added show and hide methods and updated doc API.Wagner Scholl Lemos
2022-02-15Merge pull request #57877 from bruvzg/subpixel_gl_posRémi Verschelde
2022-02-15Merge pull request #35679 from Calinou/doc-add-xml-schemaRémi Verschelde
2022-02-15Merge pull request #58104 from Calinou/doc-audio-deviceRémi Verschelde
2022-02-15Merge pull request #58100 from Calinou/environment-clamp-sky-contributionRémi Verschelde
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-14Improve documentation for AudioServer device properties and methodsHugo Locurcio
2022-02-14Clamp environment light sky contribution to the [0.0; 1.0] rangeHugo Locurcio
The value is already clamped in the editor, but it wasn't being clamped when the value was set via code. Values outside the [0.0; 1.0] range can result in broken rendering.
2022-02-14Improve completion scroll bar visibility in the script editorHugo Locurcio
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default).
2022-02-14Merge pull request #58008 from Geometror/increase-checkerboard-contrastRémi Verschelde
2022-02-14Merge pull request #57988 from markdibarry/add_get_last_visible_character_lineRémi Verschelde
2022-02-14[ResourceUID] Use CryptoCore::RandomGenerator for IDs.Fabio Alessandrelli
2022-02-13Add offset methods for lines and paragraphs in RichTextLabelmarkdibarry
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel` Fix arg mismatch
2022-02-13Add get_character_line method for RichTextLabelmarkdibarry
Adds the ability to get the line number of provided character position Fix arg name Add get_character_paragraph Replaced glyph logic with code suggestions, added get_character_paragraph method Run doctool Use built-in method Replace TS access with built in method
2022-02-13Merge pull request #58028 from Calinou/doc-array-hashRémi Verschelde
Clarify identical `hash()` return values due to collisions
2022-02-13Merge pull request #57954 from TokageItLab/refactor-cubic-interpolateRémi Verschelde
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-12Clarify identical `hash()` return values due to collisionsHugo Locurcio
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-02-12Merge pull request #56953 from bruvzg/ex_wndRémi Verschelde
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Increase checkerboard texture contrastHendrik Brucker
2022-02-12Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparencyRémi Verschelde
2022-02-12Implement cubic_interpolate() as MathFunc for refactoringSilc 'Tokage' Renew
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.